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				@@ -3,6 +3,7 @@ using System; 
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				 using FairyGUI; 
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				 using System.Linq; 
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				 using ET; 
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				+using UnityEngine; 
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				 namespace GFGGame 
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				 { 
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				@@ -112,6 +113,21 @@ namespace GFGGame 
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				             _floatLayer.AddChild(gObject); 
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				         } 
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				+        public static float ViewWidth 
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				+        { 
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				+            get 
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				+            { 
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				+                //这里做了最大宽度适配 
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				+                float maxAspectRatio = 1080 * 1.0f / 1920; 
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				+                if (Screen.width * 1.0f / Screen.height > maxAspectRatio) 
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				+                { 
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				+                    return GRoot.inst.height * maxAspectRatio; 
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				+                } 
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				+                return GRoot.inst.width; 
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				+            } 
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				+             
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				+        } 
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				+ 
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				         /// <summary> 
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				         /// 显示一个视图 
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				         /// </summary> 
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