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搭配赛补充提交

zhangyuqian 11 kuukautta sitten
vanhempi
commit
0cb7d026d3

+ 9 - 1
GameClient/Assets/Game/HotUpdate/Views/DressUp/PhotographView.cs

@@ -363,7 +363,15 @@ namespace GFGGame
                         }
                         else
                         {
-                           MatchingCompetitionDataManager.Instance.AddSceneItem(itemCfg,false);
+                            if(idList.Count > 1)
+                            {
+                                MatchingCompetitionDataManager.Instance.AddSceneItemOne(itemCfg, idList[1],idList[2]);
+                            }
+                            else
+                            {
+                                MatchingCompetitionDataManager.Instance.AddSceneItem(itemCfg, false);
+                            }
+                           
                         }                
                     }
                 }

+ 4 - 4
GameClient/Assets/Game/HotUpdate/Views/InstanceZones/InstanceZonesView.cs

@@ -99,8 +99,8 @@ namespace GFGGame
                 || GuideDataManager.IsGuideFinish(ConstGuideId.STUDIO_FILING) <= 0
                 || GuideDataManager.IsGuideFinish(ConstGuideId.POEM) <= 0
                 || GuideDataManager.IsGuideFinish("ClothingSelectView") <= 0
-                || (GuideDataManager.IsGuideFinish("DAPEISAI_1") <=0 && MatchingCompetitionDataManager.Instance.MatchingState == 1 && MatchingCompetitionDataManager.Instance.MatchingCompetitionSeason != 0 && MainStoryDataManager.CheckLevelUnlock(100003004))
-                || (GuideDataManager.IsGuideFinish("DAPEISAI_2") <= 0 && MatchingCompetitionDataManager.Instance.MatchingState == 2 && MatchingCompetitionDataManager.Instance.MatchingCompetitionSeason != 0 && MainStoryDataManager.CheckLevelUnlock(100003004)))
+                || (GuideDataManager.IsGuideFinish("DAPEISAI_1") <=0 && MatchingCompetitionDataManager.Instance.MatchingState == 1 && MatchingCompetitionDataManager.Instance.MatchingCompetitionSeason != 0 && InstanceZonesDataManager.CheckLevelPass(100003004))
+                || (GuideDataManager.IsGuideFinish("DAPEISAI_2") <= 0 && MatchingCompetitionDataManager.Instance.MatchingState == 2 && MatchingCompetitionDataManager.Instance.MatchingCompetitionSeason != 0 && InstanceZonesDataManager.CheckLevelPass(100003004)))
             //|| GuideDataManager.IsGuideFinish(ConstGuideId.FIELD) <= 0)
             {
                 UpdateToCheckGuide(null);
@@ -204,11 +204,11 @@ namespace GFGGame
             GuideController.TryGuide(_ui.m_btnStudio.target, ConstGuideId.STUDIO_FILING, 3, "工作室有新的任务啦。");
             //GuideController.TryGuide(_ui.m_btnField.target, ConstGuideId.FIELD, 2, "外出进行历史考察,会有意想不到的收获哦。");
             GuideController.TryGuide(_ui.m_btnStudio.target, ConstGuideId.STUDIO_PROPERTY, 2, "");
-            if(MatchingCompetitionDataManager.Instance.MatchingState == 1)
+            if(MatchingCompetitionDataManager.Instance.MatchingState == 1 && MatchingCompetitionDataManager.Instance.MatchingCompetitionSeason != 0 && InstanceZonesDataManager.CheckLevelPass(100003004))
             {
                 GuideController.TryGuide(_ui.m_btnPoemGudie, "DAPEISAI_1", 1, "进入搭配赛,进行搭配!");
             }
-            else if(MatchingCompetitionDataManager.Instance.MatchingState == 2)
+            else if(MatchingCompetitionDataManager.Instance.MatchingState == 2 && MatchingCompetitionDataManager.Instance.MatchingCompetitionSeason != 0 && InstanceZonesDataManager.CheckLevelPass(100003004))
             {
                 GuideController.TryGuide(_ui.m_btnPoemGudie, "DAPEISAI_2", 1, "进入搭配赛,进行评选!");
             }

BIN
GameClient/Assets/ResIn/UI/Poem/Poem_fui.bytes