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@@ -62,7 +62,7 @@ namespace GFGGame
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PassivitySkillCfg skillCfg = PassivitySkillCfgArray.Instance.GetCfg(skillId);
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PassivitySkillCfg skillCfg = PassivitySkillCfgArray.Instance.GetCfg(skillId);
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_ui.m_comSkillShow.m_txtName.text = skillCfg.name;
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_ui.m_comSkillShow.m_txtName.text = skillCfg.name;
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_ui.m_comSkillShow.m_ComSkillScore.m_txtCount.SetVar("value", skillScoreDic[skillId].ToString()).FlushVars();
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_ui.m_comSkillShow.m_ComSkillScore.m_txtCount.SetVar("value", skillScoreDic[skillId].ToString()).FlushVars();
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- _ui.m_comSkillShow.m_ComSkillScore.m_txtCount1.SetVar("value", skillScoreDic[skillId].ToString()).FlushVars();
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+ _ui.m_comSkillShow.m_ComSkillScore.m_txtCount1.SetVar("value", Math.Abs(skillScoreDic[skillId]).ToString()).FlushVars();
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_ui.m_comSkillShow.m_ComSkillScore.m_c1.selectedIndex = skillScoreDic[skillId] >= 0 ? 0 : 1;
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_ui.m_comSkillShow.m_ComSkillScore.m_c1.selectedIndex = skillScoreDic[skillId] >= 0 ? 0 : 1;
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string res = skillCfg.res;
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string res = skillCfg.res;
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if (string.IsNullOrEmpty(skillCfg.res))
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if (string.IsNullOrEmpty(skillCfg.res))
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@@ -106,6 +106,9 @@ namespace GFGGame
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protected override void OnHide()
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protected override void OnHide()
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{
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{
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base.OnHide();
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base.OnHide();
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+ _ui.m_comSkillShow.m_t0.Stop(true, false);
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+ _ui.m_comSkillShow.m_t1.Stop(true, false);
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+ _ui.m_t1.Stop(true, false);
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EventAgent.DispatchEvent(ConstMessage.SHOW_CARD_SKILL_END);
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EventAgent.DispatchEvent(ConstMessage.SHOW_CARD_SKILL_END);
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}
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}
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}
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}
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