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				@@ -2,7 +2,6 @@ using System.Collections.Generic; 
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				 using ET; 
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				 using FairyGUI; 
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				 using UI.Task; 
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				-using UnityEngine; 
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				 namespace GFGGame 
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				 { 
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				@@ -12,17 +11,13 @@ namespace GFGGame 
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				         private List<BattlePassCfg> _rewardCfgs; 
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				-        private int maxShowIndex; 
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				- 
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				         public override void Dispose() 
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				         { 
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				-            maxShowIndex = 0; 
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				             if (_ui != null) 
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				             { 
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				                 _ui.Dispose(); 
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				                 _ui = null; 
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				             } 
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				- 
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				             base.Dispose(); 
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				         } 
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				@@ -34,27 +29,42 @@ namespace GFGGame 
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				             viewCom = _ui.target; 
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				             isfullScreen = true; 
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				             clickBlankToClose = false; 
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				- 
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				             _ui.m_btnOpen.onClick.Add(OnBtnOpenClick); 
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				             _ui.m_btnBuyLevel.onClick.Add(OnBtnBuyLevel); 
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				             _ui.m_btnGetAll.onClick.Add(OnBtnGetAllClick); 
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				             _ui.m_RewardList.itemRenderer = ListBoxRewardItemRender; 
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				+            _ui.m_RewardList.SetVirtual(); 
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				             _ui.m_SpecialReward.m_RewardList.itemRenderer = SpecialRewardRender; 
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				         } 
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				+        protected override void OnHide() 
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				+        { 
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				+            base.OnHide(); 
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				+            Timers.inst.Remove(UpdateTime); 
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				+        } 
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				+ 
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				         protected override void OnShown() 
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				         { 
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				             base.OnShown(); 
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				-            //获取通行证奖励配置 
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				-            var seasonId = BattlePassTaskDataManager.Instance.GetSeasonId(); 
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				-            _rewardCfgs = new List<BattlePassCfg>(BattlePassCfgArray.Instance.GetCfgsByid(seasonId)); 
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				-            //去掉第一个为0的配置 
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				-            _ui.m_RewardList.numItems = _rewardCfgs.Count - 1; 
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				+            oldLevel = 0; 
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				             SetSeasonLeftTime(); 
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				             SetBattlePassLevel(); 
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				             SetOpenBattlePassBtnStatus(); 
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				-            FreshSpecialReward(); 
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				+            FreshSpecialReward(oldLevel); 
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				+        } 
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				+ 
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				+        protected override void AddEventListener() 
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				+        { 
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				+            base.AddEventListener(); 
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				+            //监听通行证等级变化 
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				+            EventAgent.AddEventListener(ConstMessage.BATTLEPASS_LEVEL_CHANGE, SetBattlePassLevel); 
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				+        } 
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				+ 
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				+        protected override void RemoveEventListener() 
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				+        { 
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				+            base.RemoveEventListener(); 
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				+            EventAgent.RemoveEventListener(ConstMessage.BATTLEPASS_LEVEL_CHANGE, SetBattlePassLevel); 
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				         } 
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				@@ -70,24 +80,31 @@ namespace GFGGame 
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				         } 
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				         //领取奖励 
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				-        private void OnBtnGetClick(EventContext context) 
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				+        private async void OnBtnGetClick(EventContext context) 
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				         { 
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				-            //TODO 
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				-            Log.Debug("领取奖励"); 
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				+            if (!(context.sender is GObject obj)) return; 
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				+            var id = (int)obj.data; 
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				+            var get = await BattlePassTaskSProxy.GetBattlePassReward(id); 
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				+            if (!get) return; 
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				+            SetBattlePassLevel(); 
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				         } 
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				         //继续领取 
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				-        private void OnBtnContinueClick(EventContext context) 
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				+        private async void OnBtnContinueClick(EventContext context) 
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				         { 
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				-            //TODO 
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				-            Log.Debug("继续领取"); 
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				+            if (!(context.sender is GObject obj)) return; 
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				+            var id = (int)obj.data; 
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				+            var get = await BattlePassTaskSProxy.GetBattlePassReward(id); 
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				+            if (!get) return; 
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				+            SetBattlePassLevel(); 
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				         } 
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				         //领取全部奖励 
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				-        private void OnBtnGetAllClick(EventContext context) 
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				+        private async void OnBtnGetAllClick(EventContext context) 
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				         { 
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				-            //TODO 
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				-            Log.Debug("领取全部奖励"); 
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				+            var get = await BattlePassTaskSProxy.GetAllBattlePassReward(); 
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				+            if (!get) return; 
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				+            SetBattlePassLevel(); 
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				         } 
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				         //前往 
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				@@ -99,6 +116,7 @@ namespace GFGGame 
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				             ViewManager.Show($"GFGGame.{btnGo.data}", null, new[] { typeof(TaskView).FullName, viewData }, true); 
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				         } 
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				+ 
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				         private void ListBoxRewardItemRender(int index, GObject obj) 
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				         { 
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				             var item = UI_BattlePassRewardItem.Proxy(obj); 
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				@@ -118,12 +136,10 @@ namespace GFGGame 
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				                     item.m_NormalReward.m_num.text = bonusNormalArr[0][1].ToString(); 
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				                 } 
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				             } 
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				- 
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				             if (item.m_RewardList.data == null) 
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				             { 
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				                 item.m_RewardList.itemRenderer = SpecialRewardRender; 
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				             } 
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				- 
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				             item.m_RewardList.data = battlePassCfg.bonusSpecialArr; 
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				             item.m_RewardList.numItems = battlePassCfg.bonusSpecialArr.Length; 
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				             //获取玩家当前的通行证等级 
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				@@ -131,8 +147,8 @@ namespace GFGGame 
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				             //设置按钮状态 
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				             SetBtnState(item, battlePassCfg.id, state); 
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				             item.target.data = battlePassCfg; 
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				-            maxShowIndex = Mathf.Max(maxShowIndex, level); 
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				             UI_BattlePassRewardItem.ProxyEnd(); 
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				+            FreshSpecialReward(level); 
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				         } 
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				         //SpecialRewardRender 
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				@@ -140,11 +156,6 @@ namespace GFGGame 
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				         { 
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				             var item = UI_RewardIconYellow.Proxy(obj); 
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				             var parentData = (int[][])obj.parent.data; 
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				-            // if (!(obj.parent.data is int[][] parentData)) 
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				-            // { 
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				-            //     UI_RewardIconYellow.ClearProxy(); 
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				-            //     return; 
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				-            // } 
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				             var itemInfo = parentData[index]; 
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				             var itemId = itemInfo[0]; 
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				             var num = itemInfo[1]; 
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				@@ -165,24 +176,19 @@ namespace GFGGame 
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				             { 
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				                 item.m_GetRewardBt.onClick.Add(OnBtnGetClick); 
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				             } 
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				- 
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				             item.m_GetRewardBt.data = id; 
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				- 
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				             //继续领取 
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				             if (item.m_ContinueBt.data == null) 
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				             { 
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				                 item.m_ContinueBt.onClick.Add(OnBtnContinueClick); 
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				             } 
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				- 
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				+            item.m_ContinueBt.data = id; 
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				             //前往 
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				             if (item.m_ComeBt.data == null) 
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				             { 
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				                 item.m_ComeBt.onClick.Add(OnBtnGoClick); 
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				             } 
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				- 
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				-            item.m_GetRewardBt.data = id; 
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				- 
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				-            item.m_GetRewardBt.data = id; 
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				+            item.m_ComeBt.data = id; 
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				         } 
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				         //设置赛季剩余时间 
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				@@ -210,37 +216,46 @@ namespace GFGGame 
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				             //获取玩家当前的通行证等级 
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				             var dataManager = BattlePassTaskDataManager.Instance; 
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				             var battlePassLevel = dataManager.GetBattlePassLevel(); 
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				+            var seasonId = dataManager.GetSeasonId(); 
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				             var uiExpProcess = _ui.m_LevelProcess; 
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				             uiExpProcess.m_Level.text = battlePassLevel.ToString(); 
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				             //获取当前等级的经验 
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				             var battlePassCfg = 
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				-                BattlePassCfgArray.Instance.GetCfgByidAndlevel(dataManager.GetSeasonId(), 
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				-                    dataManager.GetBattlePassLevel()); 
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				+                BattlePassCfgArray.Instance.GetCfgByidAndlevel(seasonId, dataManager.GetBattlePassLevel()); 
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				             uiExpProcess.target.max = battlePassCfg.value; 
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				             uiExpProcess.target.value = dataManager.GetBattlePassExp(); 
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				             uiExpProcess.m_NumProcess.SetVar("value", dataManager.GetBattlePassExp().ToString()) 
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				                 .SetVar("maxValue", battlePassCfg.value.ToString()).FlushVars(); 
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				+            //刷新奖励列表 
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				+            _rewardCfgs = new List<BattlePassCfg>(BattlePassCfgArray.Instance.GetCfgsByid(seasonId)); 
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				+            //去掉第一个为0的配置 
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				+            _ui.m_RewardList.numItems = _rewardCfgs.Count - 1; 
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				         } 
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				         private void SetOpenBattlePassBtnStatus() 
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				         { 
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				             //通行证是否购买 
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				             var isBuy = BattlePassTaskDataManager.Instance.GetIsBuy(); 
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				-            _ui.m_c1.selectedIndex = isBuy ? 0 : 1; 
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				+            _ui.m_c1.selectedIndex = isBuy ? 1 : 0; 
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				         } 
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				+        private int oldLevel; 
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				+ 
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				         //刷新特别大奖展示 
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				-        private void FreshSpecialReward() 
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				+        private void FreshSpecialReward(int level) 
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				         { 
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				-            var battlePassCfg = BattlePassTaskDataManager.Instance.GetSpecialCfg(maxShowIndex); 
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				+            var battlePassCfg = BattlePassTaskDataManager.Instance.GetSpecialCfg(level); 
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				             var uiBattlePassReward = _ui.m_SpecialReward; 
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				             if (battlePassCfg == null) 
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				             { 
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				                 uiBattlePassReward.target.visible = false; 
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				                 return; 
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				             } 
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				+            var newLeve = battlePassCfg.level; 
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				+            if (newLeve == oldLevel) return; 
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				+            oldLevel = newLeve; 
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				             uiBattlePassReward.target.visible = true; 
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				-            uiBattlePassReward.m_Level.text = battlePassCfg.level.ToString(); 
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				+            uiBattlePassReward.m_Level.text = newLeve.ToString(); 
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				             //设置奖励 
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				             var bonusNormalArr = battlePassCfg.bonusNormalArr; 
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				             if (bonusNormalArr != null && bonusNormalArr.Length > 0) 
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