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@@ -200,13 +200,13 @@ namespace GFGGame
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int partId = FightScoreCfgArray.Instance.dataArray[_index].id;
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int partId = FightScoreCfgArray.Instance.dataArray[_index].id;
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double partScore = ScoreSystemData.Instance.GetPartItemScore(partId);
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double partScore = ScoreSystemData.Instance.GetPartItemScore(partId);
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double clickScore = +ScoreSystemData.Instance.GetPartItemClickScore(partId, clickState);
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double clickScore = +ScoreSystemData.Instance.GetPartItemClickScore(partId, clickState);
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- int count = (int)(ScoreSystemData.Instance.GetPartScore(partId, clickState, _mainScore, _skillScore));// (int)(partScore + clickScore);
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+ int count = (int)(partScore + clickScore);
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comScoreResult.m_txtCount0.text = count.ToString();
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comScoreResult.m_txtCount0.text = count.ToString();
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comScoreResult.m_txtCount1.text = count.ToString();
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comScoreResult.m_txtCount1.text = count.ToString();
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comScoreResult.m_txtCount2.text = count.ToString();
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comScoreResult.m_txtCount2.text = count.ToString();
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ET.Log.Debug("count:" + count);
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ET.Log.Debug("count:" + count);
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- _score += count;// ScoreSystemData.Instance.GetPartScore(partId, clickState, _mainScore, _skillScore);
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+ _score += ScoreSystemData.Instance.GetPartScore(partId, clickState, _mainScore, _skillScore);
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}
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}
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private void CircleResuleEnd()
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private void CircleResuleEnd()
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