guodong 1 рік тому
батько
коміт
0fe2799841

+ 2 - 1
GameClient/Assets/Game/HotUpdate/Views/MainStory/StoryFightSingleScoreView.cs

@@ -156,7 +156,8 @@ namespace GFGGame
             if (_sceneObject == null)
             {
                 _sceneObject = PrefabManager.Instance.InstantiateSync(ResPathUtil.GetPrefabPath("SceneFightSingleScore"));
-                MyDressUpHelper.dressUpObj.setSceneObj(_sceneObject, false, false, null, false);
+                MyDressUpHelper.dressUpObj.setSceneObj(_sceneObject, false, false, null, true);
+                MyDressUpHelper.dressUpObj.AddOrRemove(180014, false);
             }
             MyDressUpHelper.dressUpObj.PutOnItemList(roleData.itemList);
 

+ 2 - 1
GameClient/Assets/Game/HotUpdate/Views/MainStory/StoryFightTargetScoreView.cs

@@ -160,7 +160,8 @@ namespace GFGGame
             if (_sceneObject == null)
             {
                 _sceneObject = PrefabManager.Instance.InstantiateSync(ResPathUtil.GetPrefabPath("SceneFightSingleScore"));
-                MyDressUpHelper.dressUpObj.setSceneObj(_sceneObject, false, false, null, false);
+                MyDressUpHelper.dressUpObj.setSceneObj(_sceneObject, false, false, null, true);
+                MyDressUpHelper.dressUpObj.AddOrRemove(180014, false);
             }
             MyDressUpHelper.dressUpObj.PutOnItemList(roleData.itemList);
 

+ 2 - 1
GameClient/Assets/Game/HotUpdate/Views/MainStory/StroyFightResultView.cs

@@ -110,7 +110,8 @@ namespace GFGGame
             if (_sceneObject == null)
             {
                 _sceneObject = PrefabManager.Instance.InstantiateSync(ResPathUtil.GetPrefabPath("SceneFightResult"));
-                MyDressUpHelper.dressUpObj.setSceneObj(_sceneObject, false, false, null, false);
+                MyDressUpHelper.dressUpObj.setSceneObj(_sceneObject, false, false, null, true);
+                MyDressUpHelper.dressUpObj.AddOrRemove(180014, false);
             }
             MyDressUpHelper.dressUpObj.PutOnItemList(roleData.itemList);