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@@ -108,7 +108,7 @@ namespace GFGGame
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// _ui.m_comboBox.title = "我的套装";
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// _ui.m_comboBox.title = "我的套装";
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_ui.m_txtRecommendCount.SetVar("v1", "" + GameGlobal.myNumericComponent.GetAsInt(ET.NumericType.RecommendCount)).FlushVars();
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_ui.m_txtRecommendCount.SetVar("v1", "" + GameGlobal.myNumericComponent.GetAsInt(ET.NumericType.RecommendCount)).FlushVars();
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_ui.m_txtRecommendCount.SetVar("v2", GlobalCfgArray.globalCfg.recommendCount.ToString()).FlushVars();
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_ui.m_txtRecommendCount.SetVar("v2", GlobalCfgArray.globalCfg.recommendCount.ToString()).FlushVars();
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- _ui.m_btnRecommend.enabled = GameGlobal.myNumericComponent.GetAsInt(ET.NumericType.RecommendCount) > 0;
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+ _ui.m_btnRecommend.enabled = true;// GameGlobal.myNumericComponent.GetAsInt(ET.NumericType.RecommendCount) > 0;
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_scoreIndex = _ui.m_partsList.m_comboBoxRarity.selectedIndex;
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_scoreIndex = _ui.m_partsList.m_comboBoxRarity.selectedIndex;
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_ui.m_btnAutoPlay.selected = EquipDataCache.cacher.autoPlay;
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_ui.m_btnAutoPlay.selected = EquipDataCache.cacher.autoPlay;
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_ui.m_btnAutoPlay.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(ConstFunctionId.FUNCTION_AUTOPLAY_FIGHT, false);
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_ui.m_btnAutoPlay.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(ConstFunctionId.FUNCTION_AUTOPLAY_FIGHT, false);
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