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zhaoyang 3 年之前
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1027325d9e
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 1 1
      GameClient/Assets/Game/HotUpdate/Views/DressUp/DressUpFightView.cs

+ 1 - 1
GameClient/Assets/Game/HotUpdate/Views/DressUp/DressUpFightView.cs

@@ -108,7 +108,7 @@ namespace GFGGame
             // _ui.m_comboBox.title = "我的套装";
             _ui.m_txtRecommendCount.SetVar("v1", "" + GameGlobal.myNumericComponent.GetAsInt(ET.NumericType.RecommendCount)).FlushVars();
             _ui.m_txtRecommendCount.SetVar("v2", GlobalCfgArray.globalCfg.recommendCount.ToString()).FlushVars();
-            _ui.m_btnRecommend.enabled = GameGlobal.myNumericComponent.GetAsInt(ET.NumericType.RecommendCount) > 0;
+            _ui.m_btnRecommend.enabled = true;// GameGlobal.myNumericComponent.GetAsInt(ET.NumericType.RecommendCount) > 0;
             _scoreIndex = _ui.m_partsList.m_comboBoxRarity.selectedIndex;
             _ui.m_btnAutoPlay.selected = EquipDataCache.cacher.autoPlay;
             _ui.m_btnAutoPlay.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(ConstFunctionId.FUNCTION_AUTOPLAY_FIGHT, false);