zhaoyang 2 年之前
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11117951b9

+ 1 - 1
FGUIProject/assets/DressUp/components/PartsListItem.xml

@@ -1,11 +1,11 @@
 <?xml version="1.0" encoding="utf-8"?>
 <component size="232,240">
   <displayList>
+    <image id="n4_qsvd" name="iconSelected" src="qsvd2l" fileName="images/hz_xzyfxz.png" xy="33,0"/>
     <loader id="n9_94m1" name="loaBorder" xy="39,0" size="178,178" visible="false" url="ui://mbo439wb94m1dl" autoSize="true"/>
     <loader id="n1_k6he" name="icon" xy="85,34" pivot="0.5,0.5" size="110,110" aspect="true" url="ui://mbo439wbk6he1z" align="center" vAlign="middle" fill="scale" clearOnPublish="true">
       <relation target="" sidePair="center-center,middle-middle"/>
     </loader>
-    <image id="n4_qsvd" name="iconSelected" src="qsvd2l" fileName="images/hz_xzyfxz.png" xy="33,0"/>
     <loader id="n7_d4iw" name="rarity" xy="184,10" size="44,94" url="ui://eg2y0ldpd4iw52" autoSize="true"/>
     <loader id="n5_8xpg" name="ScoreType" xy="31,141" size="50,50" touchable="false" url="ui://eg2y0ldp842s6h" fill="scale"/>
     <text id="n6_8xpg" name="txtScore" xy="154,160" pivot="0.5,0" size="69,36" font="ui://eg2y0ldpwonotjc" fontSize="26" color="#a07b41" align="center" autoClearText="true" text="3500"/>

+ 3 - 3
GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/DressUp/UI_PartsListItem.cs

@@ -7,9 +7,9 @@ namespace UI.DressUp
     public partial class UI_PartsListItem
     {
         public GComponent target;
+        public GImage m_iconSelected;
         public GLoader m_loaBorder;
         public GLoader m_icon;
-        public GImage m_iconSelected;
         public GLoader m_rarity;
         public GLoader m_ScoreType;
         public GTextField m_txtScore;
@@ -63,9 +63,9 @@ namespace UI.DressUp
 
         private void Init(GComponent comp)
         {
+            m_iconSelected = (GImage)comp.GetChild("iconSelected");
             m_loaBorder = (GLoader)comp.GetChild("loaBorder");
             m_icon = (GLoader)comp.GetChild("icon");
-            m_iconSelected = (GImage)comp.GetChild("iconSelected");
             m_rarity = (GLoader)comp.GetChild("rarity");
             m_ScoreType = (GLoader)comp.GetChild("ScoreType");
             m_txtScore = (GTextField)comp.GetChild("txtScore");
@@ -75,9 +75,9 @@ namespace UI.DressUp
         }
         public void Dispose(bool disposeTarget = false)
         {
+            m_iconSelected = null;
             m_loaBorder = null;
             m_icon = null;
-            m_iconSelected = null;
             m_rarity = null;
             m_ScoreType = null;
             m_txtScore = null;

+ 1 - 1
GameClient/Assets/Game/HotUpdate/Views/MainStory/StoryFightSingleScoreView.cs

@@ -80,7 +80,7 @@ namespace GFGGame
 
             _ui.m_comClickCircle.target.touchable = false;
             NTexture nTexture = new NTexture(EquipDataCache.cacher.RoleTextuex);
-            _ui.m_loaRole.texture = nTexture;// EquipDataCache.cacher.FightRoleRes;
+            // _ui.m_loaRole.texture = nTexture;// EquipDataCache.cacher.FightRoleRes;
 
             _ui.m_btnSpeedUp.visible = EquipDataCache.cacher.autoPlay;
             _ui.m_btnSpeedUp.title = "x" + EquipDataCache.cacher.fightSpeed;

二进制
GameClient/Assets/ResIn/UI/DressUp/DressUp_fui.bytes