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@@ -1,4 +1,5 @@
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-using ET;
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+
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+using ET;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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@@ -7,6 +8,7 @@ using UnityEngine;
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using Live2D.Cubism.Rendering;
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using FairyGUI;
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using UI.MatchingCompetition;
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+using System.IO;
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namespace GFGGame
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{
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@@ -173,7 +175,10 @@ namespace GFGGame
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{
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//propIDList.Add(AllDressIDInfoList[i].ItemId);
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//transDataList.Add(AnalysisStringToTransform(AllDressIDInfoList[i].ClientPosition));
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- DressPropTransInfoDic.Add(AllDressIDInfoList[i].ItemId.ToString(), AnalysisStringToTransform(AllDressIDInfoList[i].ClientPosition));
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+ if (!DressPropTransInfoDic.ContainsKey(AllDressIDInfoList[i].ItemId))
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+ {
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+ DressPropTransInfoDic.Add(AllDressIDInfoList[i].ItemId.ToString(), AnalysisStringToTransform(AllDressIDInfoList[i].ClientPosition));
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+ }
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}
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else
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{
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@@ -187,7 +192,10 @@ namespace GFGGame
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//transDataList.Add(AnalysisStringToTransform(AllDressIDInfoList[i].ClientPosition));
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if(GetIDListByString(AllDressIDInfoList[i].ItemId).Count > 1)
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{
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- DressPropTransInfoDic.Add(AllDressIDInfoList[i].ItemId.ToString(), AnalysisStringToTransform(AllDressIDInfoList[i].ClientPosition));
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+ if (!DressPropTransInfoDic.ContainsKey(AllDressIDInfoList[i].ItemId))
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+ {
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+ DressPropTransInfoDic.Add(AllDressIDInfoList[i].ItemId.ToString(), AnalysisStringToTransform(AllDressIDInfoList[i].ClientPosition));
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+ }
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}
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}
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else if (itemCfg != null && itemCfg.subType == ConstDressUpItemType.BEI_JING)
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@@ -205,7 +213,10 @@ namespace GFGGame
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//记录道具和位置信息
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//propIDList.Add(GetIDByString(AllDressIDInfoList[i].ItemId));
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//transDataList.Add(AnalysisStringToTransform(AllDressIDInfoList[i].ClientPosition));
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- DressPropTransInfoDic.Add(AllDressIDInfoList[i].ItemId.ToString(), AnalysisStringToTransform(AllDressIDInfoList[i].ClientPosition));
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+ if (!DressPropTransInfoDic.ContainsKey(AllDressIDInfoList[i].ItemId))
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+ {
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+ DressPropTransInfoDic.Add(AllDressIDInfoList[i].ItemId.ToString(), AnalysisStringToTransform(AllDressIDInfoList[i].ClientPosition));
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+ }
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}
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else if(itemCfg == null)
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{
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@@ -253,6 +264,34 @@ namespace GFGGame
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roleTransFormData.scale = itemGameObjs[i].transform.localScale;
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TransformDataList.Add(roleTransFormData);
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DressPropNameList.Add(itemGameObjs[i].name);
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+ if (!DressPropTransInfoDic.ContainsKey(itemGameObjs[i].name))
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+ {
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+ DressPropTransInfoDic.Add(itemGameObjs[i].name, roleTransFormData);
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+ }
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+ }
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+ else if (itemGameObjs[i].name == "Border")
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+ {
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+ itemData.position = itemGameObjs[i].transform.position;
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+ itemData.rotationZ = itemGameObjs[i].transform.eulerAngles.z;
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+ itemData.scale = itemGameObjs[i].transform.localScale;
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+ TransformDataList.Add(roleTransFormData);
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+ DressPropNameList.Add(itemGameObjs[i].name);
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+ if (!DressPropTransInfoDic.ContainsKey(itemGameObjs[i].name))
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+ {
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+ DressPropTransInfoDic.Add(BorderID.ToString(), itemData);
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+ }
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+ }
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+ else if (itemGameObjs[i].name == "Npc")
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+ {
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+ itemData.position = itemGameObjs[i].transform.position;
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+ itemData.rotationZ = itemGameObjs[i].transform.eulerAngles.z;
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+ itemData.scale = itemGameObjs[i].transform.localScale;
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+ TransformDataList.Add(roleTransFormData);
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+ DressPropNameList.Add(itemGameObjs[i].name);
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+ if (!DressPropTransInfoDic.ContainsKey(itemGameObjs[i].name))
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+ {
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+ DressPropTransInfoDic.Add(NpcID.ToString(), itemData);
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+ }
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}
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else
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{
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@@ -261,24 +300,45 @@ namespace GFGGame
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itemData.scale = itemGameObjs[i].transform.localScale;
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TransformDataList.Add(itemData);
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DressPropNameList.Add(itemGameObjs[i].name);
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+ if(!DressPropTransInfoDic.ContainsKey(itemGameObjs[i].name))
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+ {
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+ DressPropTransInfoDic.Add(itemGameObjs[i].name, itemData);
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+ }
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}
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- DressPropTransInfoDic.Add(itemGameObjs[i].name, itemData);
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+
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}
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//SetNameToIdList();
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}
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+
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public int GetIDByString(string name)
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{
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int id = 0;
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//使用正则表达式分割字符串
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string[] parts = Regex.Split(name, "_");
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- if(parts.Length > 0)
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+ if (parts.Length > 0)
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{
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- if(parts[0] == "Role")
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+ string vl = parts[0];
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+ bool isNumeric = int.TryParse(vl, out _);
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+ if (vl == "Role")
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{
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return -1;
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}
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+ else if (vl == "Border")
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+ {
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+ return -2;
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+ }
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+ else if (vl == "Npc")
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+ {
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+ return -3;
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+ }
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+ else if(!isNumeric)
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+ {
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+ return -4;
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+ }
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+
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id = int.Parse(parts[0]);
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}
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+
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return id;
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}
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public List<int> GetIDListByString(string name)
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@@ -577,7 +637,10 @@ namespace GFGGame
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{
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//propIDList.Add(colloctItemInfo.ItemId);
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//transDataList.Add(MatchingCompetitionDataManager.Instance.AnalysisStringToTransform(colloctItemInfo.ClientPosition));
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- DressPropTransInfoDic.Add(colloctItemInfo.ItemId, MatchingCompetitionDataManager.Instance.AnalysisStringToTransform(colloctItemInfo.ClientPosition));
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+ if(!DressPropTransInfoDic.ContainsKey(colloctItemInfo.ItemId))
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+ {
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+ DressPropTransInfoDic.Add(colloctItemInfo.ItemId, MatchingCompetitionDataManager.Instance.AnalysisStringToTransform(colloctItemInfo.ClientPosition));
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+ }
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}
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else
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{
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@@ -589,7 +652,10 @@ namespace GFGGame
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//记录道具和位置信息
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//propIDList.Add(colloctItemInfo.ItemId);
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//transDataList.Add(MatchingCompetitionDataManager.Instance.AnalysisStringToTransform(colloctItemInfo.ClientPosition));
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- DressPropTransInfoDic.Add(colloctItemInfo.ItemId, MatchingCompetitionDataManager.Instance.AnalysisStringToTransform(colloctItemInfo.ClientPosition));
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+ if (!DressPropTransInfoDic.ContainsKey(colloctItemInfo.ItemId))
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+ {
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+ DressPropTransInfoDic.Add(colloctItemInfo.ItemId, MatchingCompetitionDataManager.Instance.AnalysisStringToTransform(colloctItemInfo.ClientPosition));
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+ }
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}
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else if (itemCfg != null && itemCfg.subType == ConstDressUpItemType.BEI_JING)
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{
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@@ -605,7 +671,10 @@ namespace GFGGame
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//记录道具和位置信息
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//propIDList.Add(colloctItemInfo.ItemId);
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//transDataList.Add(MatchingCompetitionDataManager.Instance.AnalysisStringToTransform(colloctItemInfo.ClientPosition));
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- DressPropTransInfoDic.Add(colloctItemInfo.ItemId, MatchingCompetitionDataManager.Instance.AnalysisStringToTransform(colloctItemInfo.ClientPosition));
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+ if (!DressPropTransInfoDic.ContainsKey(colloctItemInfo.ItemId))
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+ {
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+ DressPropTransInfoDic.Add(colloctItemInfo.ItemId, MatchingCompetitionDataManager.Instance.AnalysisStringToTransform(colloctItemInfo.ClientPosition));
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+ }
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}
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}
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}
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