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@@ -1,195 +0,0 @@
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-
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-using System.Collections.Generic;
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-using ET;
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-using FairyGUI;
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-using UI.DailyTask;
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-using UnityEngine;
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-
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-namespace GFGGame
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-{
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- public class DailyTaskView : BaseWindow
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- {
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- private UI_DailyTaskUI _ui;
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- private ValueBarController _valueBarController;
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-
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- private List<DailyTaskCfg> _cfgs;
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- private List<DailyActiveRewardCfg> _rewardCfgs;
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-
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- public override void Dispose()
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- {
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- base.Dispose();
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- if (_valueBarController != null)
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- {
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- _valueBarController.Dispose();
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- _valueBarController = null;
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- }
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- if (_ui != null)
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- {
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- _ui.Dispose();
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- _ui = null;
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- }
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- }
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-
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- protected override void OnInit()
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- {
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- base.OnInit();
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-
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- packageName = UI_DailyTaskUI.PACKAGE_NAME;
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- _ui = UI_DailyTaskUI.Create();
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- this.viewCom = _ui.target;
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- isfullScreen = true;
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-
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- _valueBarController = new ValueBarController(_ui.m_comValueBar);
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-
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- _ui.m_btnback.onClick.Add(OnBtnBackClick);
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- _ui.m_btnGetAll.target.onClick.Add(OnBtnGetAllClick);
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- _ui.m_list.itemRenderer = ListItemRender;
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- _ui.m_listReward.itemRenderer = ListBoxRewardItemRender;
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- _ui.m_listReward.onClickItem.Add(OnBoxRewardItemClick);
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- }
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-
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- protected override void OnShown()
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- {
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- base.OnShown();
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- _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("mrqd_bjbj");
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-
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- _valueBarController.OnShown();
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- _rewardCfgs = new List<DailyActiveRewardCfg>(DailyActiveRewardCfgArray.Instance.dataArray);
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- UpdateList();
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- UpdateReward();
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- _ui.m_list.ScrollToView(0);
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-
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- }
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-
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- protected override void OnHide()
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- {
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- _valueBarController.OnHide();
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- base.OnHide();
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- }
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-
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- private void UpdateList()
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- {
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- _cfgs = DailyTaskDataManager.Instance.GetDailyTaskCfgs();
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-
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- _ui.m_list.numItems = _cfgs.Count;
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-
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- }
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- private void UpdateReward()
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- {
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- _ui.m_listReward.numItems = _rewardCfgs.Count;
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- _ui.m_txtDesc0.text = string.Format("今日活跃度{0}", RoleDataManager.Liveness);
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- _ui.m_txtDesc1.text = string.Format(",满{0}活跃度可领奖", DailyTaskDataManager.Instance.GetShowLivenessBoxNum());
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- ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(ConstItemID.LIVENESS);
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- _ui.m_loaIcon.url = ResPathUtil.GetCommonGameResPath(itemCfg.res);
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- bool canGet = DailyTaskDataManager.Instance.GetTaskStateById(_cfgs[0].id) == ConstBonusStatus.CAN_GET;
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- _ui.m_btnGetAll.m_c1.selectedIndex = canGet ? 1 : 0;//第一个不可领说明没有可领奖的任务
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- _ui.m_btnGetAll.target.touchable = canGet;
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- }
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- private void ListItemRender(int index, GObject obj)
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- {
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- UI_ListItem item = UI_ListItem.Proxy(obj);
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- item.m_c1.selectedIndex = DailyTaskDataManager.Instance.GetTaskStateById(_cfgs[index].id);
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- item.m_c2.selectedIndex = _cfgs[index].jumpId == "" ? 0 : 1;
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- item.m_txtDesc.text = DailyTaskDataManager.Instance.GetTaskDesc(_cfgs[index].id);
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- item.m_txtCount.text = string.Format("{0}/{1}", DailyTaskDataManager.Instance.GetTaskProgressById(_cfgs[index].id), _cfgs[index].count);
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- if (item.m_btnGet.data == null)
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- {
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- item.m_btnGet.onClick.Add(OnBtnGetClick);
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- }
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- item.m_btnGet.data = _cfgs[index].id;
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- if (item.m_btnGo.data == null)
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- {
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- item.m_btnGo.onClick.Add(OnBtnGoClick);
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- }
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- item.m_btnGo.data = _cfgs[index].jumpId;
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-
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- if (item.m_listTaskReward.data == null)
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- {
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- item.m_listTaskReward.itemRenderer = ListTaskRewardItemRender;
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- }
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- item.m_listTaskReward.data = _cfgs[index].rewardsArr;
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- item.m_listTaskReward.numItems = _cfgs[index].rewardsArr.Length;
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- UI_ListItem.ClearProxy();
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- }
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- private void ListTaskRewardItemRender(int index, GObject obj)
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- {
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-
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- UI_ListTaskRewardItem item = UI_ListTaskRewardItem.Proxy(obj);
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- int[][] rewards = (int[][])item.target.parent.data;
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-
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- ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(rewards[index][0]);
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- item.m_loaIcon.url = ResPathUtil.GetCommonGameResPath(itemCfg.res);
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- item.m_txtNum.text = string.Format("x{0}", rewards[index][1]);
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- UI_ListTaskRewardItem.ProxyEnd();
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- }
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- private async void OnBtnGetClick(EventContext context)
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- {
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- GObject btnGet = context.sender as GObject;
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- bool result = await DailyTaskSProxy.ReqDailyTaskBonus((int)btnGet.data);
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- if (result)
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- {
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- UpdateList();
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- UpdateReward();
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- LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.MEI_RI_REN_WU, 2);
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-
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- }
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- }
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- private void OnBtnGoClick(EventContext context)
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- {
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- this.Hide();
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- GObject btnGo = context.sender as GObject;
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- ViewManager.Show(string.Format("GFGGame.{0}", btnGo.data), null, new object[] { typeof(DailyTaskView).FullName, this.viewData }, true);
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- }
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-
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- private void ListBoxRewardItemRender(int index, GObject obj)
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- {
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- UI_ListBoxRewardItem item = UI_ListBoxRewardItem.Proxy(obj);
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- DailyActiveRewardCfg cfg = _rewardCfgs[index];
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- int state = DailyTaskDataManager.Instance.GetBoxStateById(cfg.id);
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- item.m_c1.selectedIndex = state;
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- item.m_txtNum.text = cfg.count.ToString();
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- RedDotController.Instance.SetComRedDot(item.target, state == ConstBonusStatus.CAN_GET, "", 12, 4);
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-
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- item.target.data = _rewardCfgs[index];
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- UI_ListBoxRewardItem.ClearProxy();
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- }
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-
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- private async void OnBoxRewardItemClick(EventContext context)
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- {
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- GObject item = context.data as GObject;
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- DailyActiveRewardCfg cfg = item.data as DailyActiveRewardCfg;
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-
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- if (DailyTaskDataManager.Instance.GetBoxStateById(cfg.id) == ConstBonusStatus.CAN_GET)
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- {
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- bool result = await DailyTaskSProxy.ReqLivenessBox(cfg.id);
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- if (result)
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- {
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- UpdateReward();
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-
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- }
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- }
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- else
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- {
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- List<ItemData> rewards = ItemUtil.CreateItemDataList(cfg.rewardsArr);
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- ViewManager.Show<RewardPreView>(new object[] { rewards, "活跃度奖励", string.Format("满足{0}活跃度可领取", cfg.count) });
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- }
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- }
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-
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- private void OnBtnBackClick()
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- {
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- ViewManager.GoBackFrom(typeof(DailyTaskView).FullName);
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- }
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- private async void OnBtnGetAllClick()
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- {
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- bool result = await DailyTaskSProxy.ReqAllDailyTaskBonus();
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- if (result)
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- {
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- UpdateList();
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- UpdateReward();
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- LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.MEI_RI_REN_WU, 2);
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-
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- }
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-
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- }
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- }
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-}
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