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				@@ -2,7 +2,7 @@ 
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				 using System.Collections.Generic; 
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				 using UnityEngine; 
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				 using YooAsset; 
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				-using ET; 
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				+using System.Threading.Tasks; 
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				 namespace GFGGame 
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				 { 
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				@@ -24,23 +24,55 @@ namespace GFGGame 
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				             var handle = YooAssets.LoadAssetSync<TextAsset>($"{descFilePath}_fui.bytes"); 
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				             TextAsset textAsset = handle.AssetObject as TextAsset; 
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				             CacheAssetHandle(descFilePath, handle); 
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				-            var uiPackage = UIPackage.AddPackage(textAsset.bytes, descFilePath, (string name, string extension, System.Type type, out DestroyMethod destroyMethod) => 
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				+            //var uiPackage = UIPackage.AddPackage(textAsset.bytes, descFilePath, (string name, string extension, System.Type type, out DestroyMethod destroyMethod) => 
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				+            //{ 
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				+            //    string location = name + extension; 
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				+            //    destroyMethod = DestroyMethod.None; //注意:这里一定要设置为None 
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				+            //    if(!YooAssets.CheckDressUpResExist(location)) 
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				+            //    { 
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				+            //        return null; 
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				+            //    } 
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				+            //    var handle = YooAssets.LoadAssetSync(location, type); 
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				+            //    CacheAssetHandle(descFilePath, handle); 
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				+            //    return handle.AssetObject; 
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				+            //}); 
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				+ 
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				+            var uiPackage = UIPackage.AddPackage(textAsset.bytes, descFilePath, (string name, string extension, System.Type type, PackageItem item) => 
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				             { 
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				                 string location = name + extension; 
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				-                destroyMethod = DestroyMethod.None; //注意:这里一定要设置为None 
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				-                if(!YooAssets.CheckDressUpResExist(location)) 
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				+                if (!YooAssets.CheckDressUpResExist(location)) 
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				                 { 
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				-                    return null; 
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				+                    return; 
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				                 } 
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				-                var handle = YooAssets.LoadAssetSync(location, type); 
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				+                AssetOperationHandle handle = YooAssets.LoadAssetAsync(location, type); 
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				                 CacheAssetHandle(descFilePath, handle); 
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				-                return handle.AssetObject; 
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				+                handle.Completed += (handle) => 
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				+                { 
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				+                    if (handle.AssetObject == null) return; 
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				+                    Texture tex = handle.AssetObject as Texture; 
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				+                    if (tex != null) 
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				+                    { 
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				+                        string location = name + "!a" + extension; 
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				+                        if (YooAssets.CheckDressUpResExist(location)) 
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				+                        { 
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				+                            AssetOperationHandle handleAlpha = YooAssets.LoadAssetAsync(location, type); 
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				+                            CacheAssetHandle(descFilePath, handleAlpha); 
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				+                            handleAlpha.Completed += (handle1) => 
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				+                            { 
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				+                                if (handle1.AssetObject == null) return; 
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				+                                Texture alphaTex = handle1.AssetObject as Texture; 
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				+                                item.owner.SetItemAsset(item, tex, alphaTex, DestroyMethod.None);//注意:这里一定要设置为None 
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				+                            }; 
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				+                            return; 
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				+                        } 
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				+                    } 
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				+                    item.owner.SetItemAsset(item, handle.AssetObject, null, DestroyMethod.None);//注意:这里一定要设置为None 
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				+                }; 
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				             }); 
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				- 
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				             _packages.Add(descFilePath, uiPackage); 
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				         } 
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				-        public static async ETTask AddPackageAsync(string descFilePath) 
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				+        public static async Task AddPackageAsync(string descFilePath) 
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				         { 
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				             _assetCount.TryGetValue(descFilePath, out var count); 
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				             if (count > 0) 
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				@@ -66,7 +98,7 @@ namespace GFGGame 
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				                 { 
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				                     if (handle.AssetObject == null) return; 
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				                     Texture tex = handle.AssetObject as Texture; 
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				-                    if(tex != null) 
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				+                    if (tex != null) 
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				                     { 
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				                         string location = name + "!a" + extension; 
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				                         if (YooAssets.CheckDressUpResExist(location)) 
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