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				@@ -9,7 +9,8 @@ namespace GFGGame 
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				     { 
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				         private UI_FunctionOpenUI _ui; 
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				         List<string> _funList = new List<string>(); 
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				- 
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				+        private GameObject _effectObj; 
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				+        private GoWrapper _wrapper; 
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				         public override void Dispose() 
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				         { 
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				             base.Dispose(); 
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				@@ -32,9 +33,6 @@ namespace GFGGame 
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				             List<string> funList = (viewData as object) as List<string>; 
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				             AddFunDatas(funList); 
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				             UpdateFunIcon(); 
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				-            // _ui.m_t0.Play(UpdateFunIcon); 
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				-            // Timers.inst.Remove(UpdateFunIcon); 
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				-            // Timers.inst.Add(1.5f, _funList.Count, UpdateFunIcon); 
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				         } 
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				         private void AddFunDatas(List<string> itemList) 
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				@@ -54,6 +52,8 @@ namespace GFGGame 
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				                 this.Hide(); 
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				                 return; 
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				             } 
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				+            // string resPath = ResPathUtil.GetDressUpAnimationPath("ui_xjs"); 
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				+            // SceneController.AddObjectToView(_effectObj, _wrapper, _ui.m_holder, resPath, out _effectObj, out _wrapper); 
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				             FunctionOpenCfg cfg = FunctionOpenCfgArray.Instance.GetCfg(_funList[0]); 
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				             _ui.m_ComFunctionOpen.m_txtName.text = cfg.name; 
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				             _ui.m_ComFunctionOpen.m_logIcon.url = ResPathUtil.GetCommonGameResPath(cfg.res); 
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