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@@ -208,8 +208,10 @@ namespace GFGGame
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SceneController.UpdateFightTarget(fightCfg.targetRes, _sceneObject);
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UpdateNormal();
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- _ui.m_selfName.m_txtName.text = RoleDataManager.roleName;
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- _ui.m_targetName.m_txtName.text = fightCfg.targetName;
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+ // _ui.m_selfName.m_txtName.text = RoleDataManager.roleName;
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+ // _ui.m_targetName.m_txtName.text = fightCfg.targetName;
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+ _ui.m_proScore.m_txtNpcScore.text = fightCfg.targetName + "0";
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+ _ui.m_proScore.m_txtMineScore.text = RoleDataManager.roleName + "0";
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_ui.m_btnBack.visible = true;
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_speed = EquipDataCache.cacher.fightSpeed;
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@@ -638,7 +640,7 @@ namespace GFGGame
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_ui.m_proScore.target.max = 100;
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_ui.m_proScore.target.value = 0;
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_ui.m_proScore.m_comBar.target.width = 0;
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- // _ui.m_proScore.m_comBar.m_imgAni.visible = false;
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+
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_ui.m_comMineCircle.target.visible = false;
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_ui.m_comTargetCircle.target.visible = false;
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