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对战分数每次打开界面要刷新

zhaoyang 3 年之前
父节点
当前提交
120f47a0a1
共有 1 个文件被更改,包括 5 次插入3 次删除
  1. 5 3
      GameClient/Assets/Game/HotUpdate/Views/MainStory/StoryFightTargetScoreView.cs

+ 5 - 3
GameClient/Assets/Game/HotUpdate/Views/MainStory/StoryFightTargetScoreView.cs

@@ -208,8 +208,10 @@ namespace GFGGame
             SceneController.UpdateFightTarget(fightCfg.targetRes, _sceneObject);
 
             UpdateNormal();
-            _ui.m_selfName.m_txtName.text = RoleDataManager.roleName;
-            _ui.m_targetName.m_txtName.text = fightCfg.targetName;
+            // _ui.m_selfName.m_txtName.text = RoleDataManager.roleName;
+            // _ui.m_targetName.m_txtName.text = fightCfg.targetName;
+            _ui.m_proScore.m_txtNpcScore.text = fightCfg.targetName + "0";
+            _ui.m_proScore.m_txtMineScore.text = RoleDataManager.roleName + "0";
             _ui.m_btnBack.visible = true;
 
             _speed = EquipDataCache.cacher.fightSpeed;
@@ -638,7 +640,7 @@ namespace GFGGame
             _ui.m_proScore.target.max = 100;
             _ui.m_proScore.target.value = 0;
             _ui.m_proScore.m_comBar.target.width = 0;
-            // _ui.m_proScore.m_comBar.m_imgAni.visible = false;
+
 
             _ui.m_comMineCircle.target.visible = false;
             _ui.m_comTargetCircle.target.visible = false;