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@@ -1,4 +1,5 @@
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-using GFGGame;
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+using ET;
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+using GFGGame;
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using System;
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using System;
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using System.IO;
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using System.IO;
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using UnityEditor;
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using UnityEditor;
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@@ -133,6 +134,8 @@ namespace GFGEditor
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[MenuItem("策划/其它/导入配置表", false, (int)TOOL_MENU_PRIORITY.ImportExcel)]
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[MenuItem("策划/其它/导入配置表", false, (int)TOOL_MENU_PRIORITY.ImportExcel)]
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public static void ImportExcel()
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public static void ImportExcel()
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{
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{
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+ Log.ILog = new UnityLogger();
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+ ET.Options.Instance = new ET.Options();
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EditorUtility.DisplayProgressBar("进度", "正在导入表格", 1);
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EditorUtility.DisplayProgressBar("进度", "正在导入表格", 1);
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SqliteController.Instance.dirPath = Path.Combine(Environment.CurrentDirectory, ResPathUtil.CONFIG_DIR_PATH);
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SqliteController.Instance.dirPath = Path.Combine(Environment.CurrentDirectory, ResPathUtil.CONFIG_DIR_PATH);
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SqliteController.Instance.Init(true, null);
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SqliteController.Instance.Init(true, null);
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@@ -156,7 +159,7 @@ namespace GFGEditor
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}
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}
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catch (Exception e)
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catch (Exception e)
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{
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{
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- throw (e);
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+ throw (e.InnerException);
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}
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}
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finally
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finally
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{
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{
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