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@@ -320,7 +320,7 @@ namespace GFGGame
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long skillScore = 0;
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long skillScore = 0;
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for (int i = 0; i < ThemeList.Count; i++)
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for (int i = 0; i < ThemeList.Count; i++)
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{
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{
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- if (fightDatas[i].type == ArenaFightTargetType.PLAYER)
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+ if (fightDatas[i].type == FightTargetType.PLAYER)
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{
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{
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itemSum += GetItemScoreSum(fightDatas[i].itemScoreList);
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itemSum += GetItemScoreSum(fightDatas[i].itemScoreList);
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clickScore += GetPerfectClickScore(fightDatas[i]) / (long)ConstScoreSystem.PART_SCORE;
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clickScore += GetPerfectClickScore(fightDatas[i]) / (long)ConstScoreSystem.PART_SCORE;
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@@ -382,33 +382,33 @@ namespace GFGGame
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Targets[0].FightDatas[0].cardId = 2000009;
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Targets[0].FightDatas[0].cardId = 2000009;
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Targets[0].FightDatas[0].cardScore = 100;
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Targets[0].FightDatas[0].cardScore = 100;
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Targets[0].FightDatas[0].skillLvs = new List<int>() { 1, 1, 1 };
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Targets[0].FightDatas[0].skillLvs = new List<int>() { 1, 1, 1 };
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- Targets[0].FightDatas[0].type = ArenaFightTargetType.PLAYER;
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+ Targets[0].FightDatas[0].type = FightTargetType.PLAYER;
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Targets[0].FightDatas[0].itemScoreList = new List<int>() { 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100 };
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Targets[0].FightDatas[0].itemScoreList = new List<int>() { 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100 };
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Targets[0].FightDatas[1].cardId = 2000009;
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Targets[0].FightDatas[1].cardId = 2000009;
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Targets[0].FightDatas[1].cardScore = 100;
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Targets[0].FightDatas[1].cardScore = 100;
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Targets[0].FightDatas[1].skillLvs = new List<int>() { 1, 1, 1 };
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Targets[0].FightDatas[1].skillLvs = new List<int>() { 1, 1, 1 };
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- Targets[0].FightDatas[1].type = ArenaFightTargetType.PLAYER;
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+ Targets[0].FightDatas[1].type = FightTargetType.PLAYER;
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Targets[0].FightDatas[1].itemScoreList = new List<int>() { 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100 };
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Targets[0].FightDatas[1].itemScoreList = new List<int>() { 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100 };
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Targets[0].FightDatas[2].cardId = 2000009;
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Targets[0].FightDatas[2].cardId = 2000009;
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Targets[0].FightDatas[2].cardScore = 100;
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Targets[0].FightDatas[2].cardScore = 100;
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Targets[0].FightDatas[2].skillLvs = new List<int>() { 1, 1, 1 };
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Targets[0].FightDatas[2].skillLvs = new List<int>() { 1, 1, 1 };
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- Targets[0].FightDatas[2].type = ArenaFightTargetType.PLAYER;
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+ Targets[0].FightDatas[2].type = FightTargetType.PLAYER;
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Targets[0].FightDatas[2].itemScoreList = new List<int>() { 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100 };
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Targets[0].FightDatas[2].itemScoreList = new List<int>() { 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100 };
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Targets.Add(ArenaSproxy.GetArenaTargetData(GetArenaTargetProto()));
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Targets.Add(ArenaSproxy.GetArenaTargetData(GetArenaTargetProto()));
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Targets[1].FightDatas[0].cardId = 2000009;
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Targets[1].FightDatas[0].cardId = 2000009;
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Targets[1].FightDatas[0].cardScore = 100;
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Targets[1].FightDatas[0].cardScore = 100;
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Targets[1].FightDatas[0].skillLvs = new List<int>() { 1, 1, 1 };
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Targets[1].FightDatas[0].skillLvs = new List<int>() { 1, 1, 1 };
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- Targets[1].FightDatas[0].type = ArenaFightTargetType.PLAYER;
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+ Targets[1].FightDatas[0].type = FightTargetType.PLAYER;
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Targets[1].FightDatas[0].itemScoreList = new List<int>() { 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100 };
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Targets[1].FightDatas[0].itemScoreList = new List<int>() { 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100 };
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Targets[1].FightDatas[1].cardId = 2000009;
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Targets[1].FightDatas[1].cardId = 2000009;
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Targets[1].FightDatas[1].cardScore = 100;
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Targets[1].FightDatas[1].cardScore = 100;
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Targets[1].FightDatas[1].skillLvs = new List<int>() { 1, 1, 1 };
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Targets[1].FightDatas[1].skillLvs = new List<int>() { 1, 1, 1 };
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- Targets[1].FightDatas[1].type = ArenaFightTargetType.PLAYER;
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+ Targets[1].FightDatas[1].type = FightTargetType.PLAYER;
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Targets[1].FightDatas[1].itemScoreList = new List<int>() { 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100 };
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Targets[1].FightDatas[1].itemScoreList = new List<int>() { 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100 };
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Targets[1].FightDatas[2].cardId = 2000009;
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Targets[1].FightDatas[2].cardId = 2000009;
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Targets[1].FightDatas[2].cardScore = 100;
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Targets[1].FightDatas[2].cardScore = 100;
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Targets[1].FightDatas[2].skillLvs = new List<int>() { 1, 1, 1 };
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Targets[1].FightDatas[2].skillLvs = new List<int>() { 1, 1, 1 };
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- Targets[1].FightDatas[2].type = ArenaFightTargetType.PLAYER;
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+ Targets[1].FightDatas[2].type = FightTargetType.PLAYER;
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Targets[1].FightDatas[2].itemScoreList = new List<int>() { 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100 };
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Targets[1].FightDatas[2].itemScoreList = new List<int>() { 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100 };
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Targets.Add(ArenaSproxy.GetArenaTargetData(GetArenaTargetProto1()));
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Targets.Add(ArenaSproxy.GetArenaTargetData(GetArenaTargetProto1()));
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@@ -418,11 +418,11 @@ namespace GFGGame
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DressupList.Add(new FightData());
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DressupList.Add(new FightData());
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DressupList[0].tags = new string[] { Tag };
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DressupList[0].tags = new string[] { Tag };
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- DressupList[0].type = ArenaFightTargetType.PLAYER;
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+ DressupList[0].type = FightTargetType.PLAYER;
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DressupList.Add(new FightData());
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DressupList.Add(new FightData());
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- DressupList[1].type = ArenaFightTargetType.PLAYER;
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+ DressupList[1].type = FightTargetType.PLAYER;
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DressupList.Add(new FightData());
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DressupList.Add(new FightData());
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- DressupList[2].type = ArenaFightTargetType.PLAYER;
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+ DressupList[2].type = FightTargetType.PLAYER;
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// DressupList[0].skillLvs = new List<int>() { 1, 1, 1 };
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// DressupList[0].skillLvs = new List<int>() { 1, 1, 1 };
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// DressupList[1].skillLvs = new List<int>() { 1, 1, 1 };
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// DressupList[1].skillLvs = new List<int>() { 1, 1, 1 };
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// DressupList[2].skillLvs = new List<int>() { 1, 1, 1 };
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// DressupList[2].skillLvs = new List<int>() { 1, 1, 1 };
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@@ -433,7 +433,7 @@ namespace GFGGame
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ArenaTargetProto proto = new ArenaTargetProto();
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ArenaTargetProto proto = new ArenaTargetProto();
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proto.Grade = 1;
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proto.Grade = 1;
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proto.RankInGrade = 10000;
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proto.RankInGrade = 10000;
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- proto.Type = ArenaFightTargetType.PLAYER;
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+ proto.Type = FightTargetType.PLAYER;
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proto.RoleInfo = new OtherRoleInfoProto();
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proto.RoleInfo = new OtherRoleInfoProto();
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proto.RoleInfo.RoleName = "玩家";
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proto.RoleInfo.RoleName = "玩家";
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proto.RoleInfo.HeadItemId = 5000002;
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proto.RoleInfo.HeadItemId = 5000002;
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@@ -457,7 +457,7 @@ namespace GFGGame
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ArenaTargetProto proto = new ArenaTargetProto();
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ArenaTargetProto proto = new ArenaTargetProto();
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proto.Grade = 1;
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proto.Grade = 1;
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proto.RankInGrade = 10000;
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proto.RankInGrade = 10000;
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- proto.Type = ArenaFightTargetType.ROBOT;
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+ proto.Type = FightTargetType.ROBOT;
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proto.RoleInfo = new OtherRoleInfoProto();
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proto.RoleInfo = new OtherRoleInfoProto();
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proto.RoleInfo.RoleName = "机器人";
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proto.RoleInfo.RoleName = "机器人";
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ArenaRobotProto robotProto = new ArenaRobotProto();
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ArenaRobotProto robotProto = new ArenaRobotProto();
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