|  | @@ -56,6 +56,18 @@ namespace GFGGame
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				|  |  |          }
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				|  |  |          protected override void OnHide()
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				|  |  |          {
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				|  |  | +            base.OnHide();
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				|  |  | +            for (int i = 0; i < dicEffect.Count; i++)
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				|  |  | +            {
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				|  |  | +                EffectUIPool.Recycle(dicEffect[i]);
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				|  |  | +                dicEffect[i] = null;
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				|  |  | +            }
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				|  |  | +            for (int i = 0; i < effObj.Count; i++)
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				|  |  | +            {
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				|  |  | +                EffectUIPool.Recycle(effObj[i]);
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				|  |  | +                effObj[i] = null;
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				|  |  | +            }
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				|  |  | +
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				|  |  |              int index = 0;
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				|  |  |              GObject star = _ui.target.GetChild(string.Format("comStar{0}_{1}_{2}", _ui.m_ctrlBuyType.selectedIndex, _ui.m_ctrlRewardsType.selectedIndex, index));
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				|  |  |              while (star != null && star.visible == true)
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				|  | @@ -71,16 +83,6 @@ namespace GFGGame
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				|  |  |                  star = _ui.target.GetChild(string.Format("comStar{0}_{1}_{2}", _ui.m_ctrlBuyType.selectedIndex, _ui.m_ctrlRewardsType.selectedIndex, index));
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				|  |  |                  UI_ComStar.ProxyEnd();
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				|  |  |              }
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				|  |  | -            for (int i = 0; i < dicEffect.Count; i++)
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				|  |  | -            {
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				|  |  | -                EffectUIPool.Recycle(dicEffect[i]);
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				|  |  | -                dicEffect[i] = null;
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				|  |  | -            }
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				|  |  | -            for (int i = 0; i < effObj.Count; i++)
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				|  |  | -            {
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				|  |  | -                EffectUIPool.Recycle(effObj[i]);
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				|  |  | -                effObj[i] = null;
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				|  |  | -            }
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				|  |  |              notClickComStars.Clear();
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				|  |  |              clickComStars.Clear();
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				|  |  |              dicEffect.Clear();
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				|  | @@ -94,7 +96,7 @@ namespace GFGGame
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				|  |  |              base.OnInit();
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				|  |  |              _ui = UI_LuckyBoxStarUI.Create();
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				|  |  |              this.viewCom = _ui.target;
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				|  |  | -            isfullScreen = true;
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				|  |  | +            //isfullScreen = true;
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				|  |  |  
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				|  |  |              _ui.m_btnBack.visible = false;
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				|  |  |              _ui.m_btnBack.onClick.Add(OnClickBtnBack);
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