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@@ -43,8 +43,9 @@ namespace GFGGame
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int index = Application.persistentDataPath.IndexOf("Android");
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path = index < 0 ? path : Application.persistentDataPath.Substring(0, index);
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- path = "/sdcard/DCIM/";
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+ //path = "/sdcard/DCIM/";
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+ path = Application.persistentDataPath + "/../../../../DCIM/";
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#endif
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//判断目录是否存在,不存在则会创建目录
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if (!Directory.Exists(path))
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@@ -66,7 +67,7 @@ namespace GFGGame
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Texture2D tex = this.viewData as Texture2D;
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byte[] bytes = tex.EncodeToPNG();//将纹理数据,转化成一个png图片
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var filePath = path + fileName;
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- //File.WriteAllBytes(filePath, bytes);
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+ File.WriteAllBytes(filePath, bytes);
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//GetSaveState(path);
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savePngAndUpdate(filePath);
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}
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