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				@@ -43,8 +43,9 @@ namespace GFGGame 
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				             int index = Application.persistentDataPath.IndexOf("Android"); 
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				             path = index < 0 ? path : Application.persistentDataPath.Substring(0, index); 
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				-             path = "/sdcard/DCIM/"; 
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				+             //path = "/sdcard/DCIM/"; 
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				+             path = Application.persistentDataPath + "/../../../../DCIM/"; 
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				 #endif 
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				             //判断目录是否存在,不存在则会创建目录 
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				             if (!Directory.Exists(path)) 
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				@@ -66,7 +67,7 @@ namespace GFGGame 
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				             Texture2D tex = this.viewData as Texture2D; 
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				             byte[] bytes = tex.EncodeToPNG();//将纹理数据,转化成一个png图片 
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				             var filePath = path + fileName; 
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				-            //File.WriteAllBytes(filePath, bytes); 
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				+            File.WriteAllBytes(filePath, bytes); 
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				             //GetSaveState(path); 
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				             savePngAndUpdate(filePath); 
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				         } 
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