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				+using FairyGUI; 
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				+using UI.Main; 
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				+using System.Collections.Generic; 
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				+using UI.CommonGame; 
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				+using UI.TimeTracing; 
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				+using System; 
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				+using ET; 
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				+using UnityEngine; 
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				+using UI_ListRewardItem = UI.Main.UI_ListRewardItem; 
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				+ 
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				+namespace GFGGame 
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				+{ 
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				+    public class TimeTracingLevelInfoView : BaseWindow 
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				+    { 
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				+        private const int _quicklyStarCount = 2;//达到2星可快速挑战 
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				+        private UI_TimeTracingLevelInfoUI _ui; 
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				+ 
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				+        private int _levelID; 
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				+        private int _needItemId; 
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				+        private int _needItemCount; 
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				+        private int _type; 
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				+        private int _storyType; 
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				+        private int _index; 
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				+        private List<ItemData> _bonusList = new List<ItemData>(); 
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				+        public override void Dispose() 
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				+        { 
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				+            if (_ui != null) 
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				+            { 
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				+                _ui.Dispose(); 
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				+                _ui = null; 
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				+            } 
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				+            base.Dispose(); 
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				+        } 
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				+        protected override void OnInit() 
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				+        { 
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				+            base.OnInit(); 
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				+            _ui = UI_TimeTracingLevelInfoUI.Create(); 
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				+            this.viewCom = _ui.target; 
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				+            this.viewCom.Center(); 
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				+            this.modal = true; 
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				+            viewAnimationType = EnumViewAnimationType.ZOOM_CENTER; 
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				+ 
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				+            _ui.m_listBonus.itemRenderer = UpdateBonusItem; 
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				+            // _ui.m_listBonus.onClickItem.Add(OnClickListBonusItem); 
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				+            _ui.m_btnStart.onClick.Add(OnClickBtnStart); 
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				+            _ui.m_btnFightOnce.onClick.Add(OnClickBtnFightOnce); 
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				+            _ui.m_btnFightTimes.onClick.Add(OnClickBtnFightTimes); 
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				+            _ui.m_suitAddBtn.target.onClick.Add(OnClickSuitAddBtn); 
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				+            _ui.m_scoreRewardBtn.target.onClick.Add(OnClickScoreRewardBtn); 
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				+            _ui.m_levelRankBtn.target.onClick.Add(OnClickRankBtn); 
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				+            _ui.m_backBtn.onClick.Add(OnClickBackBtn); 
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				+            _ui.m_btnAdditionDesc.onClick.Add(OnBtnAdditionDescClick); 
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				+            _ui.m_addBtn.onClick.Add(OnClickAddBtn); 
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				+            _ui.m_ruleBtn.onClick.Add(RuleController.ShowRuleView); 
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				+        } 
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				+        protected override void AddEventListener() 
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				+        { 
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				+            base.AddEventListener(); 
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				+            EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, UpdateBtnFightTimes); 
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				+            EventAgent.AddEventListener(ConstMessage.NOTICE_LIMIT_CHANGED, UpdateVisitNum); 
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				+            EventAgent.AddEventListener(ConstMessage.NOTICE_LIMIT_CHANGED, UpdateBtnFightTimes); 
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				+            EventAgent.AddEventListener(ConstMessage.TIMETRACINGREDUPDATE, UpdateRed); 
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				+        } 
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				+        protected async override void OnShown() 
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				+        { 
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				+            base.OnShown(); 
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				+            ViewManager.SetMaskAlpha(0.8f); 
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				+ 
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				+            _levelID = (int)(viewData as object[])[0]; 
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				+            _needItemId = (int)(viewData as object[])[1]; 
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				+            _needItemCount = (int)(viewData as object[])[2]; 
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				+            StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID); 
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				+            _type = levelCfg.type; 
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				+            _storyType = levelCfg.subType; 
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				+            _ui.m_btnStart.touchable = true; 
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				+            _ui.m_ruleBtn.data = 300030; 
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				+            await ReqGetLevelRank(); 
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				+            RedDotController.Instance.SetComRedDot(_ui.m_scoreRewardBtn.target, TimeTracingDataManager.Instance.GetLevelRewardStatus(_levelID)); 
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				+            UpdateView();  
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				+        } 
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				+ 
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				+        protected override void OnHide() 
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				+        { 
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				+            base.OnHide(); 
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				+            ViewManager.SetMaskAlpha(0.6f); 
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				+        } 
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				+        protected override void RemoveEventListener() 
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				+        { 
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				+            base.RemoveEventListener(); 
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				+            EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, UpdateBtnFightTimes); 
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				+            EventAgent.RemoveEventListener(ConstMessage.NOTICE_LIMIT_CHANGED, UpdateVisitNum); 
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				+            EventAgent.RemoveEventListener(ConstMessage.NOTICE_LIMIT_CHANGED, UpdateBtnFightTimes); 
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				+            EventAgent.RemoveEventListener(ConstMessage.TIMETRACINGREDUPDATE, UpdateRed); 
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				+        } 
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				+        private void OnClickBtnStart() 
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				+        { 
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				+            // int time = InstanceZonesDataManager.GetCanFightTime(_levelID); 
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				+            InstanceZonesDataManager.GetCanFightTime(_type, _storyType, _levelID, out int times, out string title); 
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				+            if (times > 0) 
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				+            { 
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				+                DressUpFightType dressUpFightType = new DressUpFightType(); 
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				+                dressUpFightType.levelID = _levelID; 
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				+                dressUpFightType.teaPartID = 0; 
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				+                ViewManager.Show<DressUpFightView>(dressUpFightType, true, false); 
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				+                this.Hide(); 
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				+            } 
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				+            else 
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				+            { 
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				+                var levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID); 
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				+ 
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				+                if (RoleDataManager.power < levelCfg.power) 
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				+                { 
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				+                    ItemUtil.AddPower(OnClickBtnStart); 
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				+                } 
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				+                else 
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				+                { 
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				+                    if (levelCfg.type == ConstInstanceZonesType.Studio && levelCfg.chapterId != StudioDataManager.Instance.GetLuckyBoxActivityID()) 
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				+                    { 
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				+                        var studioCfg = StudioCfgArray.Instance.GetCfg(levelCfg.chapterId); 
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				+                        ViewManager.Show<StudioBuyNumView>(studioCfg.limit); 
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				+                    } 
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				+                    else 
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				+                    { 
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				+                        PromptController.Instance.ShowFloatTextPrompt("挑战次数不足"); 
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				+                    } 
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				+                } 
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				+            } 
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				+        } 
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				+ 
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				+        private void OnClickBtnFightOnce() 
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				+        { 
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				+            // int time = InstanceZonesDataManager.GetCanFightTime(_levelID); 
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				+            int starCount = InstanceZonesDataManager.GetStarCountHistory(_levelID); 
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				+            StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID); 
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				+            StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(levelCfg.fightID); 
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				+ 
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				+            if (starCount < fightCfg.quickFightStart) 
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				+            { 
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				+                PromptController.Instance.ShowFloatTextPrompt("挑战星数不足"); 
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				+                return; 
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				+            } 
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				+            InstanceZonesDataManager.GetCanFightTime(_type, _storyType, _levelID, out int times, out string title); 
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				+            if (times > 0) 
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				+            { 
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				+                ViewManager.Show<StoryFightQuicklyView>(new object[] { 1, _needItemId, _needItemCount }); 
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				+                this.Hide(); 
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				+            } 
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				+            else 
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				+            { 
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				+                if (RoleDataManager.power < levelCfg.power) 
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				+                { 
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				+                    ItemUtil.AddPower(OnClickBtnFightOnce); 
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				+                } 
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				+                else 
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				+                { 
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				+                    if (levelCfg.type == ConstInstanceZonesType.Studio && levelCfg.chapterId != StudioDataManager.Instance.GetLuckyBoxActivityID()) 
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				+                    { 
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				+                        var studioCfg = StudioCfgArray.Instance.GetCfg(levelCfg.chapterId); 
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				+                        ViewManager.Show<StudioBuyNumView>(studioCfg.limit); 
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				+                    } 
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				+                    else 
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				+                    { 
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				+                        PromptController.Instance.ShowFloatTextPrompt("挑战次数不足"); 
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				+                    } 
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				+                } 
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				+            } 
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				+        } 
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				+ 
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				+        private void OnClickBtnFightTimes() 
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				+        { 
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				+            //只要按钮显示说明一定可以速刷多次 
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				+            InstanceZonesDataManager.GetCanFightTime(_type, _storyType, _levelID, out int times, out string title); 
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				+            ViewManager.Show<StoryFightQuicklyView>(new object[] { times, _needItemId, _needItemCount }); 
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				+            this.Hide(); 
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				+        } 
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				+        public void UpdateRed() 
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				+        { 
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				+            RedDotController.Instance.SetComRedDot(_ui.m_scoreRewardBtn.target, TimeTracingDataManager.Instance.GetLevelRewardStatus(_levelID)); 
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				+        } 
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				+        private void UpdateBonusItem(int index, GObject item) 
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				+        { 
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				+            ItemData itemData = _bonusList[index] as ItemData; 
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				+            UI_ListRewardItem listItem = UI_ListRewardItem.Proxy(item); 
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				+            ItemCfg cfg = ItemCfgArray.Instance.GetCfg(itemData.id); 
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				+            listItem.m_txtName.text = cfg.name; 
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				+            listItem.m_txtOwner.text = string.Format("已拥有:{0}", ItemDataManager.GetItemNum(itemData.id)); 
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				+            if (item.data == null) 
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				+            { 
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				+                item.data = new ItemView(listItem.m_comItem as GComponent); 
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				+            } 
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				+            (item.data as ItemView).SetData(itemData); 
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				+            //(item.data as ItemView).ShowTxtCount = false; 
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				+            List<ItemData> bonusOnceData = StoryBonusDataCache.GetBonusData(_levelID).bonusOnce; 
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				+            (item.data as ItemView).ImgShouTongVisable = !InstanceZonesDataManager.CheckLevelPass(_levelID) && index < bonusOnceData.Count; 
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				+            UI_ListRewardItem.ProxyEnd(); 
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				+        } 
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				+ 
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				+        private void UpdateBtnFightTimes() 
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				+        { 
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				+            InstanceZonesDataManager.GetCanFightTime(_type, _storyType, _levelID, out int times, out string title); 
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				+            _ui.m_btnFightTimes.title = title; 
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				+            _ui.m_btnFightTimes.visible = times > 1; 
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				+        } 
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				+ 
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				+        private void UpdateView() 
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				+        { 
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				+            StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID); 
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				+            StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(levelCfg.fightID); 
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				+            var title = levelCfg.name; 
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				+            switch (levelCfg.type) 
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				+            { 
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				+                case ConstInstanceZonesType.Story: 
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				+                    title = MainStoryDataManager.CurrentChapterOrder + "-" + InstanceZonesDataManager.currentLevelOrder + " " + levelCfg.name; 
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				+                    break; 
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				+            } 
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				+            _ui.m_txtTitle.text = title; 
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				+            _ui.m_txtLevelDesc.text = levelCfg.desc; 
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				+            ItemUtil.UpdateItemNeedNum(_ui.m_comCostCurrent, ConstItemID.POWER, levelCfg.power); 
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				+            _ui.m_comCostCurrent.visible = levelCfg.power > 0; 
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				+ 
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				+            _ui.m_scoreType.url = "ui://CommonGame/kp_sx_" + fightCfg.scoreType; 
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				+            if (fightCfg.targetName != null && fightCfg.targetName.Length > 0) 
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				+            { 
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				+                _ui.m_txtTargetName.text = "挑战对手·" + fightCfg.targetName; 
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				+                _ui.m_loaderHead.url = ResPathUtil.GetNpcHeadPath(fightCfg.targetRes); 
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				+            } 
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				+            else 
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				+            { 
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				+                _ui.m_txtTargetName.text = RoleDataManager.roleName; 
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				+                _ui.m_loaderHead.url = ResPathUtil.GetNpcHeadPath("self"); 
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				+            } 
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				+            _bonusList.Clear(); 
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				 | 
				 | 
			
			
				+            if (InstanceZonesDataManager.CheckLevelPass(_levelID)) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                _bonusList = StoryBonusDataCache.GetBonusList(_levelID, false, true); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                _ui.m_groupPass.visible = InstanceZonesDataManager.GetStarCountHistory(_levelID) >= _quicklyStarCount; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                _ui.m_groupUnpass.visible = InstanceZonesDataManager.GetStarCountHistory(_levelID) < _quicklyStarCount; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                UpdateBtnFightTimes(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            else 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                _bonusList = StoryBonusDataCache.GetBonusList(_levelID, true); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                _ui.m_groupPass.visible = false; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                _ui.m_groupUnpass.visible = true; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                _ui.m_txtUnpassTips.SetVar("count", NumberUtil.GetChiniseNumberText(fightCfg.quickFightStart)).FlushVars(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            _ui.m_listBonus.numItems = _bonusList.Count; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            // if (_ui.m_listBonus.numItems > 4) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            // { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            //     _ui.m_listBonus.columnGap = 40; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            // } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            // else 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            // { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            //     _ui.m_listBonus.columnGap = 60; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            // } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            int score = InstanceZonesDataManager.GetScoreHighest(_levelID); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            if (score > 0) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                string scoreStr = "" + score; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                if (score <= fightCfg.score1) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    scoreStr = "[color=#A28D77]失败 " + scoreStr + "[/color]"; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                _ui.m_txtHighestScore.text = scoreStr; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                _ui.m_flower.target.visible = true; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                int starCount = InstanceZonesDataManager.GetStarCountHistory(_levelID); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                StoryUtil.UpdateStar(starCount, _ui.m_flower.target); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            else 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                _ui.m_txtHighestScore.text = "--"; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                _ui.m_flower.target.visible = false; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            _ui.m_grpAdditionDesc.visible = false; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(TimeTracingDataManager.SuitID); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            DressUpMenuSuitDataManager.GetSuitProgressBySuitId(TimeTracingDataManager.SuitID, out int count, out int totalCount); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            _ui.m_txtAdditionDesc.text = string.Format("{0}套装收集进度:{1}/{2}", suitCfg.name, count, totalCount); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            float addition = 0; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            StudioDataManager.Instance.filingChapterId = levelCfg.chapterId; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            addition = StudioDataManager.Instance.GetAddition(ConstInstanceZonesType.PureFight); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            addition = addition / 10000 * 100; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            _ui.m_txtAddition.text = string.Format("{0}%加成", addition); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            SuitCfg cfg = SuitCfgArray.Instance.GetCfg(TimeTracingDataManager.SuitID); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cfg.partsArr[0]); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            if (itemCfg.addition == 0) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                _ui.m_txtAddition.text = "无加成"; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            _ui.m_suitAddBtn.m_c1.selectedIndex = 0; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            _ui.m_scoreRewardBtn.m_c1.selectedIndex = 1; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            UpdateVisitNum(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            UpdateRankBtn(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        private void UpdateRankBtn() 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            if (TimeTracingDataManager._LevelMaxInfoDic.ContainsKey(TimeTracingDataManager._currentChapterId)&& TimeTracingDataManager._LevelMaxInfoDic[TimeTracingDataManager._currentChapterId].ContainsKey(_levelID)) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                _ui.m_levelRankBtn.target.visible = true; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                _ui.m_levelRankBtn.m_name.text = TimeTracingDataManager._LevelMaxInfoDic[TimeTracingDataManager._currentChapterId][_levelID].RoleName; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                ItemCfg headCfg = ItemCfgArray.Instance.GetCfg(TimeTracingDataManager._LevelMaxInfoDic[TimeTracingDataManager._currentChapterId][_levelID].HeadItemId); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                ItemCfg headBorderCfg = ItemCfgArray.Instance.GetCfg(TimeTracingDataManager._LevelMaxInfoDic[TimeTracingDataManager._currentChapterId][_levelID].HeadBorderItemId); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                _ui.m_levelRankBtn.m_headbg.url = ResPathUtil.GetHeadBorderPath(headBorderCfg.res); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                _ui.m_levelRankBtn.m_head.url = ResPathUtil.GetHeadPath(headCfg.res); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            else 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                _ui.m_levelRankBtn.m_name.text = ""; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+               _ui.m_levelRankBtn.m_headbg.url = ""; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                _ui.m_levelRankBtn.m_head.url = ""; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        private void RenderListTagItem(int index, GObject obj) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            UI_ComTag item = UI_ComTag.Proxy(obj); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(levelCfg.fightID); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            string tag = fightCfg.needTagsArr[index]; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            int tagType = TagCfgArray.Instance.GetCfg(tag).type; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            item.m_txtTag.text = tag; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            item.m_loaTag.url = ResPathUtil.GetCommonGameResPath("fzd_bqbq_" + tagType); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            UI_ComTag.ProxyEnd(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        //时光回溯活动 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        private void UpdateVisitNum() 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            RoleLimitData limitData = RoleLimitDataManager.GetLimitData(ActivityFightCfgArray.Instance.GetCfg(TimeTracingDataManager._currentChapterId).limit); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            int time = limitData.TotalPlayMax - limitData.PlayTimes; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            _ui.m_limitNum.text = "今日免费次数:" + time + "/" + limitData.MaxStorageCount; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        private void OnClickAddBtn() 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            int limitId = ActivityFightCfgArray.Instance.GetCfg(TimeTracingDataManager._currentChapterId).limit; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            string name = ItemCfgArray.Instance.GetCfg(LimitCfgArray.Instance.GetCfg(limitId).moneyId).name; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            string desc = string.Format("是否花费{0}{1}购买{2}次过关次数?", LimitCfgArray.Instance.GetCfg(limitId).moneyNumArr[0], name, 1); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            ViewManager.Show<ZCJBBuyTipsView>(new object[] { desc,limitId }); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        private void OnBtnAdditionDescClick() 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            _ui.m_grpAdditionDesc.visible = !_ui.m_grpAdditionDesc.visible; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        private void OnClickSuitAddBtn() 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            ViewManager.Show<TimeTracingSuitAddView>(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        private void OnClickScoreRewardBtn() 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            ViewManager.Show<TimeTracingLevelRewardView>(_levelID); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        private async void OnClickRankBtn() 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            await TimeTracingSProxy.ReqGetLevelRank(_levelID); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            await TimeTracingSProxy.ReqGetLevelFriendRank(_levelID); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            ViewManager.Show<TimeTracingLevelRankView>(_levelID); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        private void OnClickBackBtn() 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            this.Hide(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        private async ETTask ReqGetLevelRank() 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            await TimeTracingSProxy.ReqGetLevelRank(_levelID); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            await TimeTracingSProxy.ReqGetLevelFriendRank(_levelID); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+} 
			 |