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@@ -91,7 +91,7 @@ namespace GFGGame
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{
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long hasCount = ItemDataManager.GetItemNum(_rewardList[i].id);
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int thisCount = GetThisCount(_rewardList[i].id, _rewardList);
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- bool isAddToNew = !IsAddToNewRewardList(_rewardList[i].id);
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+ bool isAddToNew = IsAddToNewRewardList(_rewardList[i].id);
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if (thisCount == hasCount && !isAddToNew)
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{
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_newRewardList.Add(_rewardList[i]);
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@@ -197,9 +197,9 @@ namespace GFGGame
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}
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private bool IsAddToNewRewardList(int itemId)
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{
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- for (int i = 0; i < _rewardList.Count; i++)
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+ for (int i = 0; i < _newRewardList.Count; i++)
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{
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- if (itemId == _rewardList[i].id)
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+ if (itemId == _newRewardList[i].id)
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{
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return true;
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}
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