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@@ -131,8 +131,8 @@ namespace GFGGame
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if (_sceneObject == null)
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if (_sceneObject == null)
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{
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{
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_sceneObject = GameObject.Instantiate(_scenePrefab);
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_sceneObject = GameObject.Instantiate(_scenePrefab);
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- MyDressUpHelper.dressUpObj.setSceneObj(_sceneObject);
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}
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}
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+ MyDressUpHelper.dressUpObj.setSceneObj(_sceneObject);
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_ui.m_comboBox.selectedIndex = CustomSuitDataManager.currentIndex;
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_ui.m_comboBox.selectedIndex = CustomSuitDataManager.currentIndex;
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MyDressUpHelper.PutOnSuitSavedByPos(CustomSuitDataManager.currentIndex);
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MyDressUpHelper.PutOnSuitSavedByPos(CustomSuitDataManager.currentIndex);
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// UpdateStepBtn();
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// UpdateStepBtn();
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@@ -145,7 +145,6 @@ namespace GFGGame
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base.OnHide();
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base.OnHide();
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listTypeItem_FreedomDress = null;
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listTypeItem_FreedomDress = null;
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// MusicManager.Instance.Play(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT));
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// MusicManager.Instance.Play(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT));
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- MyDressUpHelper.dressUpObj.setSceneObj(_sceneObject);//在拍照界面断线返回登录,需要重新设置_sceneObject
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MyDressUpHelper.dressUpObj.TakeOffAll();
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MyDressUpHelper.dressUpObj.TakeOffAll();
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if (_sceneObject != null)
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if (_sceneObject != null)
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@@ -982,9 +981,6 @@ namespace GFGGame
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{
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{
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_ui.target.visible = true;
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_ui.target.visible = true;
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this._sceneObject.gameObject.SetActive(true);
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this._sceneObject.gameObject.SetActive(true);
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-
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- MyDressUpHelper.dressUpObj.setSceneObj(_sceneObject);
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-
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}
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}
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private void SetBtnShowVisable(object param)
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private void SetBtnShowVisable(object param)
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{
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{
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