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商店跳转层级会变

zhaoyang 2 年之前
父節點
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14af56f3b5

+ 1 - 0
GameClient/Assets/Game/HotUpdate/Views/MainStory/StoryChapterView.cs

@@ -173,6 +173,7 @@ namespace GFGGame
                     {
                     {
                         levelItem.m_c1.selectedIndex = 0;
                         levelItem.m_c1.selectedIndex = 0;
                         levelItem.m_flower.target.visible = false;
                         levelItem.m_flower.target.visible = false;
+                        levelItem.m_txtName.text = levelCfg.name;
 
 
                     }
                     }
                     levelItem.m_holder.visible = !InstanceZonesDataManager.CheckLevelPass(levelCfg.id);
                     levelItem.m_holder.visible = !InstanceZonesDataManager.CheckLevelPass(levelCfg.id);

+ 1 - 0
GameClient/Assets/Game/HotUpdate/Views/Store/StoreArenaView.cs

@@ -35,6 +35,7 @@ namespace GFGGame
             this.viewCom = _ui.target;
             this.viewCom = _ui.target;
             isfullScreen = true;
             isfullScreen = true;
             this.clickBlankToClose = false;
             this.clickBlankToClose = false;
+            this.bringToFontOnClick = false;
 
 
             _ui.m_list.itemRenderer = ListItemRenderer;
             _ui.m_list.itemRenderer = ListItemRenderer;
             _valueBarController = new ValueBarController(_ui.m_valueBar);
             _valueBarController = new ValueBarController(_ui.m_valueBar);

+ 1 - 0
GameClient/Assets/Game/HotUpdate/Views/Store/StoreBlackCardRewardView.cs

@@ -29,6 +29,7 @@ namespace GFGGame
             this.viewCom.Center();
             this.viewCom.Center();
             this.modal = true;
             this.modal = true;
             viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
             viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
+            this.bringToFontOnClick = false;
 
 
             _ui.m_list.itemRenderer = RenderListItem;
             _ui.m_list.itemRenderer = RenderListItem;
             _ui.m_btnClose.onClick.Add(Hide);
             _ui.m_btnClose.onClick.Add(Hide);

+ 1 - 0
GameClient/Assets/Game/HotUpdate/Views/Store/StoreChargeAddUpView.cs

@@ -53,6 +53,7 @@ namespace GFGGame
             this.viewCom = _ui.target;
             this.viewCom = _ui.target;
             isfullScreen = true;
             isfullScreen = true;
             this.clickBlankToClose = false;
             this.clickBlankToClose = false;
+            this.bringToFontOnClick = false;
 
 
             _dressUpObjUI = new DressUpObjUI("SceneSuitFoster");
             _dressUpObjUI = new DressUpObjUI("SceneSuitFoster");
             _valueBarController = new ValueBarController(_ui.m_valueBar);
             _valueBarController = new ValueBarController(_ui.m_valueBar);

+ 1 - 0
GameClient/Assets/Game/HotUpdate/Views/Store/StoreChargeView.cs

@@ -35,6 +35,7 @@ namespace GFGGame
             this.viewCom = _ui.target;
             this.viewCom = _ui.target;
             isfullScreen = true;
             isfullScreen = true;
             this.clickBlankToClose = false;
             this.clickBlankToClose = false;
+            this.bringToFontOnClick = false;
 
 
             _ui.m_list.itemRenderer = ListItemRenderer;
             _ui.m_list.itemRenderer = ListItemRenderer;
             _valueBarController = new ValueBarController(_ui.m_valueBar);
             _valueBarController = new ValueBarController(_ui.m_valueBar);

+ 1 - 0
GameClient/Assets/Game/HotUpdate/Views/Store/StoreExchangeView.cs

@@ -35,6 +35,7 @@ namespace GFGGame
             this.viewCom = _ui.target;
             this.viewCom = _ui.target;
             isfullScreen = true;
             isfullScreen = true;
             this.clickBlankToClose = false;
             this.clickBlankToClose = false;
+            this.bringToFontOnClick = false;
 
 
             _ui.m_list.itemRenderer = ListItemRenderer;
             _ui.m_list.itemRenderer = ListItemRenderer;
             _valueBarController = new ValueBarController(_ui.m_valueBar);
             _valueBarController = new ValueBarController(_ui.m_valueBar);

+ 1 - 0
GameClient/Assets/Game/HotUpdate/Views/Store/StoreGiftBagView.cs

@@ -36,6 +36,7 @@ namespace GFGGame
             this.viewCom = _ui.target;
             this.viewCom = _ui.target;
             isfullScreen = true;
             isfullScreen = true;
             this.clickBlankToClose = false;
             this.clickBlankToClose = false;
+            this.bringToFontOnClick = false;
 
 
             _ui.m_list.itemRenderer = ListItemRenderer;
             _ui.m_list.itemRenderer = ListItemRenderer;
             _valueBarController = new ValueBarController(_ui.m_valueBar);
             _valueBarController = new ValueBarController(_ui.m_valueBar);

+ 1 - 0
GameClient/Assets/Game/HotUpdate/Views/Store/StoreMonthView.cs

@@ -37,6 +37,7 @@ namespace GFGGame
             this.viewCom = _ui.target;
             this.viewCom = _ui.target;
             isfullScreen = true;
             isfullScreen = true;
             this.clickBlankToClose = false;
             this.clickBlankToClose = false;
+            this.bringToFontOnClick = false;
 
 
             _valueBarController = new ValueBarController(_ui.m_valueBar);
             _valueBarController = new ValueBarController(_ui.m_valueBar);
             _ui.m_list.itemRenderer = ListItemRenderer;
             _ui.m_list.itemRenderer = ListItemRenderer;