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@@ -80,20 +80,22 @@ namespace GFGGame
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comStar.m_imgLine.width = imgLineWidth;
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comStar.m_imgLine.width = imgLineWidth;
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comStar.m_imgLine.rotation = 0;
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comStar.m_imgLine.rotation = 0;
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- GameObject gameObject = _gameObjects.Count > index ? _gameObjects[index] : null;
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- GoWrapper wrapper = _wrappers.Count > index ? _wrappers[index] : null;
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- string resPath = ResPathUtil.GetViewEffectPath("ui_ck", "ui_ck");
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- SceneController.AddObjectToView(gameObject, wrapper, comStar.m_holder, resPath, out gameObject, out wrapper);
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- if (_gameObjects.Count <= index) _gameObjects.Add(gameObject);
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- if (_wrappers.Count <= index) _wrappers.Add(wrapper);
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-
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- GameObject gameObject1 = _gameObjects1.Count > index ? _gameObjects1[index] : null;
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- GoWrapper wrapper1 = _wrappers1.Count > index ? _wrappers1[index] : null;
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- string resPath1 = ResPathUtil.GetViewEffectPath("ui_ck", "ui_ck_dj");
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- SceneController.AddObjectToView(gameObject1, wrapper1, comStar.m_holder1, resPath1, out gameObject1, out wrapper1);
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- if (_gameObjects1.Count <= index) _gameObjects1.Add(gameObject);
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- if (_wrappers1.Count <= index) _wrappers1.Add(wrapper);
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-
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+ if (_gameObjects.Count <= index)
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+ {
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+ GameObject gameObject = _gameObjects.Count > index ? _gameObjects[index] : null;
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+ GoWrapper wrapper = _wrappers.Count > index ? _wrappers[index] : null;
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+ string resPath = ResPathUtil.GetViewEffectPath("ui_ck", "ui_ck");
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+ SceneController.AddObjectToView(gameObject, wrapper, comStar.m_holder, resPath, out gameObject, out wrapper);
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+ _gameObjects.Add(gameObject);
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+ _wrappers.Add(wrapper);
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+
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+ GameObject gameObject1 = _gameObjects1.Count > index ? _gameObjects1[index] : null;
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+ GoWrapper wrapper1 = _wrappers1.Count > index ? _wrappers1[index] : null;
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+ string resPath1 = ResPathUtil.GetViewEffectPath("ui_ck", "ui_ck_dj");
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+ SceneController.AddObjectToView(gameObject1, wrapper1, comStar.m_holder1, resPath1, out gameObject1, out wrapper1);
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+ _gameObjects1.Add(gameObject);
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+ _wrappers1.Add(wrapper);
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+ }
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star.data = new Vector2(comStar.target.x, comStar.target.y);
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star.data = new Vector2(comStar.target.x, comStar.target.y);
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comStars.Add(star);
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comStars.Add(star);
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@@ -217,6 +219,10 @@ namespace GFGGame
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protected override void OnHide()
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protected override void OnHide()
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{
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{
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base.OnHide();
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base.OnHide();
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+ _gameObjects.Clear();
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+ _wrappers.Clear();
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+ _gameObjects1.Clear();
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+ _wrappers1.Clear();
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}
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}
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}
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}
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}
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}
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