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@@ -80,7 +80,7 @@ namespace GFGGame
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_valueBarController = new ValueBarController(_ui.m_valueBar);
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_valueBarController = new ValueBarController(_ui.m_valueBar);
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_ui.m_btnBack.onClick.Add(OnClickBtnBack);
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_ui.m_btnBack.onClick.Add(OnClickBtnBack);
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_ui.m_btnHome.onClick.Add(OnClickBtnHome);
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_ui.m_btnHome.onClick.Add(OnClickBtnHome);
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- _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("zcjb_gkbj");
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+ _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("ksxy_gq_bj");
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//_comEff = new GComponent();
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//_comEff = new GComponent();
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//_comEff = UIPackage.CreateObject(UI_MainUI.PACKAGE_NAME, "ComEff").asCom;
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//_comEff = UIPackage.CreateObject(UI_MainUI.PACKAGE_NAME, "ComEff").asCom;
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@@ -138,7 +138,7 @@ namespace GFGGame
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UI_ComponentValueBar valueBar = UI_ComponentValueBar.Proxy(_ui.m_valueBar);
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UI_ComponentValueBar valueBar = UI_ComponentValueBar.Proxy(_ui.m_valueBar);
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valueBar.m_c1.selectedIndex = 12;
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valueBar.m_c1.selectedIndex = 12;
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UI_ComponentValueBar.ProxyEnd();
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UI_ComponentValueBar.ProxyEnd();
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- _valueBarController.UpdateList(new List<int>() { 3000023, ConstItemID.DIAMOND_PURPLE, ConstItemID.DIAMOND_RED });
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+ _valueBarController.UpdateList(new List<int>() { ActivityDressCfgArray.Instance.dataArray[0].comsumeArr[0][0], ConstItemID.DIAMOND_PURPLE, ConstItemID.DIAMOND_RED });
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_ui.m_selectChapter.visible = false;
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_ui.m_selectChapter.visible = false;
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_ui.m_switchChapter.target.visible = false;
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_ui.m_switchChapter.target.visible = false;
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_ui.m_bonusBox.visible = false;
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_ui.m_bonusBox.visible = false;
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@@ -200,12 +200,12 @@ namespace GFGGame
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currentDifficulty = chapterCfg.type;
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currentDifficulty = chapterCfg.type;
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if (currentDifficulty == 1)
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if (currentDifficulty == 1)
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{
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{
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- _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("zcjb_gkbj");
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+ _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("ksxy_gq_bj");
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}
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}
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else
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else
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{
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{
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currentDifficulty = 0;
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currentDifficulty = 0;
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- _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("zcjb_gkbj");
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+ _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("ksxy_gq_bj");
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}
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}
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//_comEff.visible = false;
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//_comEff.visible = false;
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//_effFirst.visible = false;
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//_effFirst.visible = false;
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@@ -229,7 +229,7 @@ namespace GFGGame
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levelItem.target.visible = true;
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levelItem.target.visible = true;
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levelItem.target.onClick.Clear();
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levelItem.target.onClick.Clear();
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levelItem.target.onClick.Add(OnListItemClick);
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levelItem.target.onClick.Add(OnListItemClick);
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- string showId = "0-"+ (i+1);
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+ string showId = "1-"+ (i+1);
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levelItem.m_txtFightOrder.text = showId;
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levelItem.m_txtFightOrder.text = showId;
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if (levelCfg.fightID.Length > 0)
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if (levelCfg.fightID.Length > 0)
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{
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{
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