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@@ -178,7 +178,7 @@ namespace GFGGame
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_ui.m_btnChange.m_c1.selectedIndex = 1;
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_ui.m_btnChange.m_c1.selectedIndex = 1;
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_ui.m_btnChange.target.selected = true;
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_ui.m_btnChange.target.selected = true;
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- GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.OPEN_TAGS);
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+ GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.ARENA_OPEN);
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// StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_GUIDE + cfg.id, 0).Coroutine();
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// StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_GUIDE + cfg.id, 0).Coroutine();
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// StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_GUIDE + cfg.id, 1).Coroutine();
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// StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_GUIDE + cfg.id, 1).Coroutine();
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AddEffect();
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AddEffect();
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@@ -977,7 +977,15 @@ namespace GFGGame
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|| GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER) <= 0
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|| GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER) <= 0
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|| GuideDataManager.IsGuideFinish(ConstGuideId.STUDIO_FILING) <= 0
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|| GuideDataManager.IsGuideFinish(ConstGuideId.STUDIO_FILING) <= 0
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|| GuideDataManager.IsGuideFinish(ConstGuideId.FIELD) <= 0
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|| GuideDataManager.IsGuideFinish(ConstGuideId.FIELD) <= 0
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- || GuideDataManager.IsGuideFinish(ConstGuideId.STUDIO_METAL) <= 0
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+ || GuideDataManager.IsGuideFinish(ConstGuideId.STUDIO_PORCELAIN) <= 0
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+ || GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER_1) <= 0
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+ || GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER_2) <= 0
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+ || GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER_3) <= 0
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+ || GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER_4) <= 0
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+ || GuideDataManager.IsGuideFinish(ConstGuideId.UP_CARD_STAR) <= 0
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+ || GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER_5) <= 0
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+ || GuideDataManager.IsGuideFinish(ConstGuideId.STUDIO_PROPERTY) <= 0
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+ || GuideDataManager.IsGuideFinish(ConstGuideId.ARENA_OPEN) <= 0
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|| GuideDataManager.IsGuideFinish(ConstGuideId.SUIT_LIST_VIEW) <= 0)
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|| GuideDataManager.IsGuideFinish(ConstGuideId.SUIT_LIST_VIEW) <= 0)
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{
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{
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UpdateToCheckGuide(null);
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UpdateToCheckGuide(null);
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@@ -1003,18 +1011,31 @@ namespace GFGGame
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GuideController.TryCompleteGuide(ConstGuideId.CLOTHING_SYNTHETIC, 7);
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GuideController.TryCompleteGuide(ConstGuideId.CLOTHING_SYNTHETIC, 7);
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GuideController.TryGuide(_ui.m_btnCiPai.target, ConstGuideId.UP_CARD_LV, 2, "“词牌”可进行升级和管理。", -1, false);
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GuideController.TryGuide(_ui.m_btnCiPai.target, ConstGuideId.UP_CARD_LV, 2, "“词牌”可进行升级和管理。", -1, false);
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+ GuideController.TryGuide(_ui.m_btnMain.target, ConstGuideId.ENTER_CHAPTER_1, 2, "", -1, false);
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+
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+ GuideController.TryGuide(_ui.m_btnMain.target, ConstGuideId.ENTER_CHAPTER_2, 2, "", -1, false);
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+ GuideController.TryGuide(_ui.m_btnMain.target, ConstGuideId.ENTER_CHAPTER_3, 1, "", -1, false);
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+ GuideController.TryGuide(_ui.m_btnMain.target, ConstGuideId.ENTER_CHAPTER_4, 2, "", -1, false);
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+
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+ GuideController.TryGuide(_ui.m_btnCiPai.target, ConstGuideId.UP_CARD_STAR, 2, "“词牌”可进行升星。", -1, false);
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+
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+ GuideController.TryGuide(_ui.m_btnMain.target, ConstGuideId.ENTER_CHAPTER_5, 2, "", -1, false);
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GuideController.TryGuide(_ui.m_btnXiuFang.target, ConstGuideId.SUIT_LIST_VIEW, 1,
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GuideController.TryGuide(_ui.m_btnXiuFang.target, ConstGuideId.SUIT_LIST_VIEW, 1,
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- "获得“天衣”服饰后,可进行养护和焕新,到绣坊看看。");
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+ "获得“天衣”服饰后,可进行养护和焕新,到绣坊看看。", -1, false);
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+ GuideController.TryGuide(_ui.m_loaRight.target, ConstGuideId.ARENA_OPEN, 2, "新玩法-飞花令开启了哦", -1, false);
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- bool isStudioMetalGuide = GuideController.TryGuide(null, ConstGuideId.STUDIO_METAL, 2, "向左滑动界面。", -1,
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+
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+ bool isStudioMetalGuide = GuideController.TryGuide(null, ConstGuideId.STUDIO_PORCELAIN, 2, "向左滑动界面。", -1,
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false, _ui.target.height - 700);
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false, _ui.target.height - 700);
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bool isStudioFilingGuide = GuideController.TryGuide(null, ConstGuideId.STUDIO_FILING, 2, "向左滑动界面。", -1,
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bool isStudioFilingGuide = GuideController.TryGuide(null, ConstGuideId.STUDIO_FILING, 2, "向左滑动界面。", -1,
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false, _ui.target.height - 700);
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false, _ui.target.height - 700);
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- bool isFieldGuide = GuideController.TryGuide(null, ConstGuideId.FIELD, 1, "向左滑动界面。", -1, false,
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- _ui.target.height - 700);
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+ bool isFieldGuide = GuideController.TryGuide(null, ConstGuideId.FIELD, 1, "向左滑动界面。", -1, false, _ui.target.height - 700);
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+
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+ bool isStudioPropertyGuide = GuideController.TryGuide(null, ConstGuideId.STUDIO_PROPERTY, 1, "向左滑动界面。", -1, false, _ui.target.height - 700);
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+
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- if (isStudioMetalGuide || isStudioFilingGuide || isFieldGuide)
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+ if (isStudioMetalGuide || isStudioFilingGuide || isFieldGuide || isStudioPropertyGuide)
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{
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{
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_ui.m_loaGuidestudio.visible = true;
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_ui.m_loaGuidestudio.visible = true;
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MainDataManager.Instance.CanSwipe = true;
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MainDataManager.Instance.CanSwipe = true;
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@@ -1027,9 +1048,12 @@ namespace GFGGame
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if (MainDataManager.Instance.ViewType == 1)
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if (MainDataManager.Instance.ViewType == 1)
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{
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{
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_ui.m_loaGuidestudio.visible = false;
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_ui.m_loaGuidestudio.visible = false;
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- GuideController.TryGuide(_ui.m_btnStudio.target, ConstGuideId.STUDIO_METAL, 3, "工作室开门啦,进去看看~");
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+ GuideController.TryGuide(_ui.m_btnStudio.target, ConstGuideId.STUDIO_PORCELAIN, 3, "工作室开门啦,进去看看~");
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GuideController.TryGuide(_ui.m_btnStudio.target, ConstGuideId.STUDIO_FILING, 3, "工作室有新的任务啦。");
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GuideController.TryGuide(_ui.m_btnStudio.target, ConstGuideId.STUDIO_FILING, 3, "工作室有新的任务啦。");
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GuideController.TryGuide(_ui.m_btnField.target, ConstGuideId.FIELD, 2, "外出进行历史考察,会有意想不到的收获哦。");
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GuideController.TryGuide(_ui.m_btnField.target, ConstGuideId.FIELD, 2, "外出进行历史考察,会有意想不到的收获哦。");
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+ GuideController.TryGuide(_ui.m_btnStudio.target, ConstGuideId.STUDIO_PROPERTY, 2, "");
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+ GuideController.TryGuide(_ui.m_btnArena.target, ConstGuideId.ARENA_OPEN, 3, "在这里可以与其他小伙伴比拼搭配哦~");
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+ GuideController.TryGuide(_ui.m_loaLeft.target, ConstGuideId.ENTER_CHAPTER_5, 1, "", -1, false);
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}
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}
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}
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}
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}
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}
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