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@@ -15,8 +15,8 @@ namespace GFGGame
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}
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}
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public class PhotographDataManager : SingletonBase<PhotographDataManager>
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public class PhotographDataManager : SingletonBase<PhotographDataManager>
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{
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{
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- public const int BORDERID = 3000013;
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- public const int EffectID = 3000015;
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+ public const int BORDERID = 4000013;
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+ public const int EffectID = 4000015;
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public List<GameObject> itemGameObjs = new List<GameObject>();
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public List<GameObject> itemGameObjs = new List<GameObject>();
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public List<int> _equipRoleData = new List<int>();//当前穿戴的角色数据
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public List<int> _equipRoleData = new List<int>();//当前穿戴的角色数据
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