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战斗结算

zhaoyang 2 years ago
parent
commit
17f407c288

+ 0 - 2
GameClient/Assets/Game/HotUpdate/Views/DressUp/DressUpFightView.cs

@@ -433,8 +433,6 @@ namespace GFGGame
             GRoot.inst.visible = false;
             yield return new WaitForEndOfFrame();
 
-
-
             Rect rect = new Rect(0, 0, UnityEngine.Screen.width, UnityEngine.Screen.height);
             Texture2D tex = new Texture2D((int)rect.width, (int)rect.height, TextureFormat.ARGB32, false);//新建一个Texture2D对象
             tex.ReadPixels(rect, 0, 0);//读取像素,屏幕左下角为0点

+ 1 - 1
GameClient/Assets/Game/HotUpdate/Views/MainStory/StroyFightResultView.cs

@@ -80,7 +80,7 @@ namespace GFGGame
             _ui.m_ComRoleResult.m_c1.selectedIndex = _resultData.Star;
 
             GLoader loaRole = _ui.m_ComRoleResult.m_comRole.m_loaRole;
-            loaRole.texture = EquipDataCache.cacher.nTexture;
+            // loaRole.texture = EquipDataCache.cacher.nTexture;
             loaRole.alpha = 1;
 
             // loaRole.SetSize(loaRole.width, loaRole.texture.height * loaRole.width / loaRole.texture.width);