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@@ -19,6 +19,8 @@ namespace GFGGame
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private int _activityId = 0;
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private ActivityInfo _activityInfo;
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private List<ActivityRechargeCfg> _rechargeCfgs;
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+ private int previousIndex = 0;
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+ private bool isGoChargeView = false;
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public override void Dispose()
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{
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@@ -59,6 +61,7 @@ namespace GFGGame
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{
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base.AddEventListener();
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EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, RefreshList);
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+ EventAgent.AddEventListener(ConstMessage.NEWLIMITCHARGE_GET, OnBtnRightClick);
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//EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, UpdateRedDot);
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}
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protected override void OnShown()
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@@ -71,17 +74,29 @@ namespace GFGGame
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_rechargeCfgs = ActivityRechargeCfgArray.Instance.GetCfgsByactivityId(_activityId);
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_activityInfo = ActivityGlobalDataManager.Instance.GetActivityInfo(_activityId);
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//UpdateRedDot();
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-
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RefreshList();
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string name = SuitCfgArray.Instance.GetCfg(_rechargeCfgs[0].suitId).name;
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_ui.m_packageName.text = name;
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+ if (!isGoChargeView)
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+ {
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+ for (int i = 0; i < _rechargeCfgs.Count; i++)
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+ {
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+ if (_activityInfo.CountValue >= _rechargeCfgs[i].value)
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+ {
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+ if (_activityInfo.GetRewards.IndexOf(_rechargeCfgs[i].id) < 0)
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+ {
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+ _curSelectIndex = i;
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+ break;
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+ }
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+ }
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+ }
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+ }
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+ isGoChargeView = false;
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_ui.m_btnLeft.visible = _curSelectIndex == 0 ? false : true;
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_ui.m_btnRight.visible = _curSelectIndex < _rechargeCfgs.Count - 1 ? true : false;
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-
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_ui.m_packageName.text = SuitCfgArray.Instance.GetCfg(_rechargeCfgs[_curSelectIndex].suitId).name;
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-
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ItemRenderer(_curSelectIndex);
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Timers.inst.Add(1, 0, UpdateTime);
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@@ -96,6 +111,7 @@ namespace GFGGame
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{
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base.RemoveEventListener();
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EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, RefreshList);
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+ EventAgent.RemoveEventListener(ConstMessage.NEWLIMITCHARGE_GET, OnBtnRightClick);
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//EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, UpdateRedDot);
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}
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@@ -106,10 +122,10 @@ namespace GFGGame
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private void ItemRenderer(int index)
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{
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- ActivityRechargeCfg lastVipCfg = _rechargeCfgs[index];
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+ ActivityRechargeCfg lastVipCfg = _rechargeCfgs[index];
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ActivityRechargeCfg vipCfg = _rechargeCfgs[index];
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- UI_ListShowItem item = _ui.m_showItem;
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+ UI_ListShowItem item = _ui.m_showItem;
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string name = SuitCfgArray.Instance.GetCfg(vipCfg.suitId).name;
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item.m_txtName0.text = name;
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if (vipCfg.res != "")
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@@ -131,16 +147,20 @@ namespace GFGGame
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item.m_listGiftBag.data = lastVipCfg.bonusArr;
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item.m_listGiftBag.numItems = lastVipCfg.bonusArr.Length;
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- if (item.m_holder.data == null)
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- {
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- DressUpObjUI dressUpObjUI = new DressUpObjUI("SceneSuitFoster");
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- item.m_holder.data = dressUpObjUI;
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- _dressUpObjUIs.Add(dressUpObjUI);
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+ if (_rechargeCfgs[index].suitId != previousIndex)
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+ {
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+ if (item.m_holder.data == null)
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+ {
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+ DressUpObjUI dressUpObjUI = new DressUpObjUI("SceneSuitFoster");
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+ item.m_holder.data = dressUpObjUI;
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+ _dressUpObjUIs.Add(dressUpObjUI);
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+ }
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+ DressUpObjUI _dressUpObjUI = item.m_holder.data as DressUpObjUI;
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+ _dressUpObjUI.ResetSceneObj(80, false, true, null, false);
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+ _dressUpObjUI.dressUpObj.PutOnSuitCfg(vipCfg.suitId, true, new int[] { ConstDressUpItemType.BEI_JING }, false, false);
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+ _dressUpObjUI.UpdateWrapper(item.m_holder);
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}
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- DressUpObjUI _dressUpObjUI = item.m_holder.data as DressUpObjUI;
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- _dressUpObjUI.ResetSceneObj(80, false, true, null, false);
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- _dressUpObjUI.dressUpObj.PutOnSuitCfg(vipCfg.suitId, true, new int[] { ConstDressUpItemType.BEI_JING }, false, false);
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- _dressUpObjUI.UpdateWrapper(item.m_holder);
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+ previousIndex = _rechargeCfgs[index].suitId;
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if (item.m_btnShow.data == null)
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{
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@@ -154,8 +174,27 @@ namespace GFGGame
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item.m_btnGetGiftBag.data = vipCfg.id;
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bool isGet = MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.VipGetStatus), vipCfg.id);
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long limitChargeExp = _activityInfo.CountValue;
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- item.m_btnGetGiftBag.grayed = limitChargeExp < _rechargeCfgs[index].value;
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+ //item.m_btnGetGiftBag.grayed = limitChargeExp < _rechargeCfgs[index].value;
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item.m_txtGiftBag.text = string.Format("活动期间累计获得{0}会员积分({1}/{2})", _rechargeCfgs[index].value, limitChargeExp, _rechargeCfgs[index].value);
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+ if (limitChargeExp >= _rechargeCfgs[index].value)
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+ {
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+ if(_activityInfo.GetRewards.IndexOf(_rechargeCfgs[index].id) >= 0)
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+ {
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+ item.m_btnGetGiftBag.grayed = true;
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+ item.m_btnGetGiftBag.title = "已领取";
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+ }
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+ else
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+ {
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+ item.m_btnGetGiftBag.grayed = false;
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+ item.m_btnGetGiftBag.title = "领取";
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+ }
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+
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+ }
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+ else
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+ {
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+ item.m_btnGetGiftBag.grayed = true;
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+ item.m_btnGetGiftBag.title = "领取";
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+ }
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}
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private void ListRewardItemRender(int index, GObject obj)
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@@ -218,6 +257,7 @@ namespace GFGGame
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private void OnBtnChargeClick()
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{
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ViewManager.Show<StoreView>(new object[] { ConstStoreTabId.STORE_CHARGE, ConstStoreSubId.STORE_CHARGE });
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+ isGoChargeView = true;
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}
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private void UpdateSuitView()
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{
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