Эх сурвалжийг харах

Merge branch 'master' of https://e.coding.net/shenyou-gfg/gfgclient/client

zhaoyang 3 жил өмнө
parent
commit
1839947d08

+ 20 - 61
GameClient/Assets/Game/HotUpdate/Views/DressUp/PhotographSaveView.cs

@@ -10,6 +10,7 @@ namespace GFGGame
     public class PhotographSaveView : BaseView
     {
         private UI_PhotographSaveUI _ui;
+
         protected override void OnInit()
         {
             base.OnInit();
@@ -21,6 +22,7 @@ namespace GFGGame
             _ui.m_btnClose.onClick.Add(this.Hide);
             _ui.m_btnSave.onClick.Add(this.OnClickBtnSave);
         }
+
         protected override void OnShown()
         {
             base.OnShown();
@@ -31,21 +33,21 @@ namespace GFGGame
             _ui.m_imgRes.SetSize(width, height);
             _ui.m_imgBorder.SetSize(width, height + 12);
         }
-        private void OnClickBtnSave()
-        {
-
-
-            string path = Application.persistentDataPath;
-            Debug.Log("文件路径path:" + path);
 
+        protected override void OnHide()
+        {
+            base.OnHide();
+        }
 
-#if UNITY_ANDROID
-            int index = Application.persistentDataPath.IndexOf("Android");
-            path = index < 0 ? path : Application.persistentDataPath.Substring(0, index);
+        public override void Dispose()
+        {
+            base.Dispose();
+        }
 
-             path = "/sdcard/DCIM/";
+        private void OnClickBtnSave()
+        {
+            string path = Application.persistentDataPath + "/Pictures/WanshiJing/";
 
-#endif
             //判断目录是否存在,不存在则会创建目录
             if (!Directory.Exists(path))
             {
@@ -59,66 +61,23 @@ namespace GFGGame
 
                 }
             }
-            string fileName = DateUtils.Instance.GetCurTime() + ".png";
-
+            string fileName = "wsj" + DateUtils.Instance.GetCurTime() + ".jpg";
 
-            Debug.Log("文件路径:" + path);
             Texture2D tex = this.viewData as Texture2D;
-            byte[] bytes = tex.EncodeToPNG();//将纹理数据,转化成一个png图片
+            byte[] bytes = tex.EncodeToJPG();//将纹理数据,转化成一个jpg图片
             var filePath = path + fileName;
-            //File.WriteAllBytes(filePath, bytes);
-            //GetSaveState(path);
-            savePngAndUpdate(filePath);
+            File.WriteAllBytes(filePath, bytes);
+            UpdateSystemPhoto(filePath);
         }
 
-
         //调用iOS或Android原生方法保存图片后更新相册.
-        private void savePngAndUpdate(string fileName)
+        private void UpdateSystemPhoto(string filePath)
         {
-            PromptController.Instance.ShowFloatTextPrompt("功能暂未开放,敬请期待!", MessageType.WARNING);
 #if UNITY_ANDROID
-            GetAndroidJavaObject().Call("scanFile", fileName, "保存成功辣٩(๑>◡<๑)۶ "); //这里我们可以设置保存成功弹窗内容
+            AndroidJavaObject androidJavaObject = new AndroidJavaObject("com.gfg.gfgbrary.SaveImage"); //设置成我们aar库中的签名+类名
+            androidJavaObject.Call("scanFile", filePath, "已保存至相册"); //这里我们可以设置保存成功弹窗内容
 #endif
         }
 
-        //用于获取Android原生方法类对象
-        private AndroidJavaObject GetAndroidJavaObject()
-        {
-            return new AndroidJavaObject("com.gfg.gfglibrary.SaveImage"); //设置成我们aar库中的签名+类名
-        }
-
-        private void GetSaveState(string path)
-        {
-
-            Timers.inst.Add(1, 10, (param) =>
-            {
-                if (File.Exists(path))
-                {
-                    string[] paths = { path };
-                    ScanFile(paths);
-                    PromptController.Instance.ShowFloatTextPrompt("保存成功");
-                }
-            });
-        }
-        //刷新图片,显示到相册中
-        void ScanFile(string[] path)
-        {
-            using (AndroidJavaClass PlayerActivity = new AndroidJavaClass("com.unity3d.player.UnityPlayer"))
-            {
-                AndroidJavaObject playerActivity = PlayerActivity.GetStatic<AndroidJavaObject>("currentActivity");
-                using (AndroidJavaObject Conn = new AndroidJavaObject("android.media.MediaScannerConnection", playerActivity, null))
-                {
-                    Conn.CallStatic("scanFile", playerActivity, path, null, null);
-                }
-            }
-        }
-        protected override void OnHide()
-        {
-            base.OnHide();
-        }
-        public override void Dispose()
-        {
-            base.Dispose();
-        }
     }
 }