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@@ -287,18 +287,23 @@ namespace GFGGame
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/// <summary>
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/// 尝试穿戴配置套装
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/// </summary>
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- /// <param name="id">套装id</param>
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+ /// <param name="suitId">套装id</param>
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/// <param name="tryShowAction">尝试穿上动作</param>
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/// <param name="excludeType">排除类型列表</param>
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/// <param name="showOptional">是否显示可选部件</param>
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/// <param name="CheckOwn">是否只显示主角拥有的部件</param>
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- public void PutOnSuitCfg(int id, bool tryShowAction, int[] excludeType = null, bool showOptional = true, bool CheckOwn = true)
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+ public void PutOnSuitCfg(int suitId, bool tryShowAction, int[] excludeType = null, bool showOptional = true, bool CheckOwn = true)
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{
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+ SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
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+ if(suitCfg == null)
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+ {
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+ return;
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+ }
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bool oldIsAction = IsAction;
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- _dressUpData.suitId = id;
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+ _dressUpData.suitId = suitId;
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bool hasSuitActionRes = DressUpMenuSuitDataManager.CheckSuitHasActionRes(_dressUpData.suitId);
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- _dressUpData.actionId = (hasSuitActionRes && tryShowAction) ? id : 0;
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- SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_dressUpData.suitId);
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+ _dressUpData.actionId = (hasSuitActionRes && tryShowAction) ? suitId : 0;
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+
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List<int> items = new List<int>(suitCfg.partsArr);
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if (showOptional)
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{
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