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				@@ -287,18 +287,23 @@ namespace GFGGame 
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				         /// <summary> 
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				         /// 尝试穿戴配置套装 
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				         /// </summary> 
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				-        /// <param name="id">套装id</param> 
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				+        /// <param name="suitId">套装id</param> 
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				         /// <param name="tryShowAction">尝试穿上动作</param> 
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				         /// <param name="excludeType">排除类型列表</param> 
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				         /// <param name="showOptional">是否显示可选部件</param> 
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				         /// <param name="CheckOwn">是否只显示主角拥有的部件</param> 
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				-        public void PutOnSuitCfg(int id, bool tryShowAction, int[] excludeType = null, bool showOptional = true, bool CheckOwn = true) 
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				+        public void PutOnSuitCfg(int suitId, bool tryShowAction, int[] excludeType = null, bool showOptional = true, bool CheckOwn = true) 
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				         { 
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				+            SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId); 
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				+            if(suitCfg == null) 
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				+            { 
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				+                return; 
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				+            } 
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				             bool oldIsAction = IsAction; 
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				-            _dressUpData.suitId = id; 
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				+            _dressUpData.suitId = suitId; 
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				             bool hasSuitActionRes = DressUpMenuSuitDataManager.CheckSuitHasActionRes(_dressUpData.suitId); 
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				-            _dressUpData.actionId = (hasSuitActionRes && tryShowAction) ? id : 0; 
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				-            SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_dressUpData.suitId); 
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				+            _dressUpData.actionId = (hasSuitActionRes && tryShowAction) ? suitId : 0; 
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				+             
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				             List<int> items = new List<int>(suitCfg.partsArr); 
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				             if (showOptional) 
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				             { 
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