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@@ -33,7 +33,7 @@ namespace GFGGame
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List<ItemData> bonusList = null;
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bool _fistPassLastLvl = false;
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bool _curLvfirstPass = false;
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- if (!isSkip)
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+ if (!StoryDataManager.CheckCurrentLevelPass())
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{
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bonusList = StoryDataManager.PassCurrentLevel(out _fistPassLastLvl, out _curLvfirstPass);
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