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修改剧情跳过可完成关卡

guodong 3 years ago
parent
commit
18f3718552

+ 1 - 1
GameClient/Assets/Game/CSShare

@@ -1 +1 @@
-Subproject commit 7672b26a41f28101af7075414424d6c784acfba4
+Subproject commit e765ef347b09bf02ed7f24b9c49d3874adfb52bf

+ 1 - 1
GameClient/Assets/Game/HotUpdate/Views/MainStory/StoryController.cs

@@ -33,7 +33,7 @@ namespace GFGGame
             List<ItemData> bonusList = null;
             bool _fistPassLastLvl = false;
             bool _curLvfirstPass = false;
-            if (!isSkip)
+            if (!StoryDataManager.CheckCurrentLevelPass())
             {
 
                 bonusList = StoryDataManager.PassCurrentLevel(out _fistPassLastLvl, out _curLvfirstPass);