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@@ -300,7 +300,7 @@ namespace GFGGame
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RoleInfoManager.Instance.UpdateLv(item.m_comLv, arenaData.RoleInfo.roleLv);
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if (arenaData.Type == FightTargetType.PLAYER)
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{
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- long fightScore = _rankType != ArenaRankType.LAST_SEASON && rank > 100 && isSelf ? ArenaDataManager.Instance.GetAllFightScore(ArenaDataManager.Instance.DressupList) : ArenaDataManager.Instance.GetAllFightScore(arenaData.FightPower);
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+ long fightScore = _rankType != ArenaRankType.LAST_SEASON && isSelf ? ArenaDataManager.Instance.GetAllFightScore(ArenaDataManager.Instance.DressupList) : ArenaDataManager.Instance.GetAllFightScore(arenaData.FightPower);
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//上榜的玩家一定战斗过,可以直接计算
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item.m_txtFightScore.text = string.Format("飞花令战力:{0}", fightScore);
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RoleInfoManager.Instance.UpdateHead(item.m_comHead, arenaData.RoleInfo.roleId == RoleDataManager.roleId ? RoleDataManager.headId : arenaData.RoleInfo.headId, arenaData.RoleInfo.roleId == RoleDataManager.roleId ? RoleDataManager.headBorderId : arenaData.RoleInfo.headBorderId);
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