@@ -15,5 +15,6 @@ MonoBehaviour:
dirBundleList:
- Assets/Res/Animation/Card
- Assets/Res/Animation/DressUp
- - Assets/Res/Effect
+ - Assets/Res/Effect/DressUp
+ - Assets/Res/Effect/UI
- Assets/ResIn/UI
@@ -9,8 +9,8 @@ namespace GFGEditor
{
public class ImportArtResTool
- //public static string ResRootDirName = "正式资源";
- public static string ResRootDirName = "正式资源-demo1";
+ public static string ResRootDirName = "正式资源";
+ //public static string ResRootDirName = "正式资源-demo1";
public static string ResRootPath { get { return $"../../../gfg/{ResRootDirName}/"; } }
public static string ragule = @"^[0-9a-zA-Z_]{1,}$";
@@ -43,8 +43,6 @@ namespace GFGGame
}
if (GameGlobal.skipGuide)
- GMController.GetAllDressUpItem();
- GMController.GetAllCardItem();
ReqUpdateStoryProgress(10, 100, 100010, 10100);
RoleDataManager.lvl = 100;
@@ -33,7 +33,7 @@ namespace GFGGame
List<ItemData> bonusList = null;
bool _fistPassLastLvl = false;
bool _curLvfirstPass = false;
- if (!isSkip)
+ if (!StoryDataManager.CheckCurrentLevelPass())
bonusList = StoryDataManager.PassCurrentLevel(out _fistPassLastLvl, out _curLvfirstPass);
@@ -97,6 +97,10 @@ namespace GFGGame
_onCompleteStoryDialogCallParam = datas[3];
+ if(LauncherConfig.netType == LauncherConfig.EnumNetType.LOCAL)
+ {
+ skipable = true;
+ }
_ui.m_btnSkip.enabled = skipable;
ShowNextStep(stroyStartID);
@@ -127,6 +127,7 @@ namespace GFGGame
base.OnHide();
GuideController.TryCompleteGuide(ConstGuideId.CHAPTER_RESULT_VIEW);
+ GuideController.TryCompleteGuide(ConstGuideId.TARGET_FIGHT_GUIDE);
Timers.inst.Remove(AddExp);
if (_sceneObject != null)
@@ -1,4 +1,5 @@
using UI.Main;
+using static GFGGame.LauncherConfig;
namespace GFGGame
@@ -31,6 +32,10 @@ namespace GFGGame
_ui.m_btnSound.onClick.Add(OnClickBtnSound);
_ui.m_btnMusic.onClick.Add(OnClickBtnMusic);
_ui.m_btnHelp.onClick.Add(OnClickBtnHelp);
+ if(LauncherConfig.netType != EnumNetType.LOCAL)
+ _ui.m_btnHelp.visible = false;
protected override void OnShown()
@@ -23,11 +23,14 @@ namespace GFGGame
public static void Init()
- netType = EnumNetType.LOCAL;
- string cfgName = "cfg_local";
+ Debug.Log($"identifier: {Application.identifier}");
#if PT_DEV
//ÍâÍødev°æ±¾
+ netType = EnumNetType.DEV;
cfgName = "cfg_dev";
+#else
+ netType = EnumNetType.LOCAL;
+ string cfgName = "cfg_local";
#endif
string url = $"http://39.99.144.134/res_dev/platform/{cfgName}.json";