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				@@ -24,12 +24,18 @@ namespace GFGGame 
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				         private int _selectTab = 0; 
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				         private List<LongPressGesture> _listLongPress = new List<LongPressGesture>(); 
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				         private List<GGraph> _listEffectHolder = new List<GGraph>(); 
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				+        private int wordRow = 4;  //字行数 
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				+        private int wordNumber = 5;//字每行个数 
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				+        private bool refDodgeStar = true; 
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				         private EffectUI _effectUI1; 
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				         private EffectUI _effectUI3; 
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				         private EffectUI _effectUI4; 
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				         private EffectUI _effectUI5; 
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				         private EffectUI _effectUI6; 
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				         private EffectUI _effectUI7; 
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				+        private EffectUI _effectUI8; 
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				+        private EffectUI _effectUI9; 
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				+        private EffectUI _effectUI10; 
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				         private GObject _consumeSelectItem;//选中的材料item 
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				         private int _consumeSelectIndex = 0;//0为减,1为加 
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				@@ -112,6 +118,9 @@ namespace GFGGame 
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				             _ui.m_ComFosterBottom.m_listShowCard.itemRenderer = RenderListShowCardItem; 
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				             _ui.m_ComFosterBottom.m_listShowCard.onClickItem.Add(OnClickShowCardListItem); 
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				+            _ui.m_btnLeft.onClick.Add(OnClickBtnLeft); 
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				+            _ui.m_btnRight.onClick.Add(OnClickBtnRight); 
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				+ 
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				             // _ui.m_loaCard.onClick.Add(OnClickLoaCard); 
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				             //_ui.m_loaListener1.onClick.Add(OnClickLoaCard); 
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				             //_ui.m_comImgCard.target.onClick.Add(OnClickLoaCard); 
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				@@ -123,6 +132,26 @@ namespace GFGGame 
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				             _effectUI4 = EffectUIPool.CreateEffectUI(_ui.m_ComFosterBottom.m_holderfBgEff, "ui_Activity", "SX_Down_TX"); 
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				         } 
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				+ 
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				+ 
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				+        private void OnClickBtnLeft() 
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				+        { 
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				+            _cardData = CardDataManager.GetCardDataById((this.viewData as CardData).id); 
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				+ 
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				+            UpdateCardRes(); 
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				+ 
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				+ 
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				+ 
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				+        } 
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				+ 
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				+        private void OnClickBtnRight() 
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				+        { 
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				+ 
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				+ 
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				+ 
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				+ 
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				+        } 
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				+ 
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				         protected override void OnShown() 
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				         { 
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				             base.OnShown(); 
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				@@ -164,6 +193,16 @@ namespace GFGGame 
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				             } 
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				             _ui.m_ComFosterTop.m_btnStarReward.visible = _cardStarRewards.Count > 0; 
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				             Timers.inst.AddUpdate(CheckGuide); 
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				+ 
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				+ 
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				+ 
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				+            List<CardData> cardList = CardDataManager.GetCardListByRarity(0); 
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				+            if (CardDataManager.isFilter == true) 
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				+            { 
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				+                //筛选 
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				+                cardList = CardDataManager.FilterCardList(cardList); 
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				+            } 
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				+            cardList = CardDataManager.SortItemList(cardList); 
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				         } 
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				         protected override void AddEventListener() 
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				         { 
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				@@ -457,7 +496,6 @@ namespace GFGGame 
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				             return true; 
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				         } 
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				- 
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				         private void OnClickBtnMinus(GObject obj) 
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				         { 
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				             UI_ComConsume listItem = UI_ComConsume.Proxy(obj); 
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				@@ -573,7 +611,7 @@ namespace GFGGame 
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				                     if (_showLv - lv >= 1) 
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				                     { 
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				                         // this._selectTab = _comFosterBottom.m_ctrlTab.selectedIndex; 
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				-                        ViewManager.Show<CardUpView>(new object[] { _cardData.scores, "lv", lv, _showLv }, new object[] { ViewName.CARD_FOSTER_VIEW, _cardData }); 
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				+                        ViewManager.Show<CardUpView>(new object[] { _cardData.scores, "lv", lv, _showLv , _cardData.id }, new object[] { ViewName.CARD_FOSTER_VIEW, _cardData }); 
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				                     } 
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				                     this.UpdateCommon(); 
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				                     this.UpdateUpLvView(); 
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				@@ -616,9 +654,6 @@ namespace GFGGame 
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				             return false; 
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				         } 
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				         /***********************************************************升星***************************************************/ 
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				- 
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				- 
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				- 
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				         private void UpdateUpStarView() 
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				         { 
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				             CardStarCfg cardStarCfg = CardStarCfgArray.Instance.GetCfgBycardIdAndstarLvl(_cardData.id, _cardData.star); 
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				@@ -628,37 +663,11 @@ namespace GFGGame 
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				                 return; 
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				             } 
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				-            int wordRow = 4;  //字行数 
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				-            int wordNumber = 5;//字每行个数 
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				- 
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				-            int starLevelDodge =  _cardData.star / wordNumber; 
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				-            int starLevel =  _cardData.star / wordNumber; 
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				-            if (starLevel >= wordRow)  
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				-                starLevel = wordRow - 1; 
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				- 
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				-            int index = starLevel * wordNumber; 
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				-            for (int i = 0; i < wordRow; i++) 
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				-            { 
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				-                UI_ComDodgeStar dodgeStar = UI_ComDodgeStar.Proxy(_comFosterBottom.target.GetChild("dodgeStar" + i)); 
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				-                dodgeStar.m_lightType.selectedIndex = (starLevelDodge > i)  ? 1 : 0; 
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				-                UI_ComDodgeStar.ProxyEnd(); 
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				- 
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				-                if (i == starLevel) {  
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				-                    UI_ComStarItem comStarItem = UI_ComStarItem.Proxy(_comFosterBottom.target.GetChild("comStarItem")); 
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				-                    string starDesc = ""; 
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				-                    for (int j = 0; j < _cardData.itemCfg.starDescArr[i].Length; j++) 
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				-                    { 
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				-                        index++; 
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				-                        string str = _cardData.itemCfg.starDescArr[i][j].ToString(); 
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				-                        if (j < _cardData.itemCfg.starDescArr[i].Length - 1) 
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				-                            str += " /"; 
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				- 
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				-                        starDesc += index <= _cardData.star ? StringUtil.GetColorText(str, "#E5892F") : StringUtil.GetColorText(str, "#C8B693"); 
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				-                    } 
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				-                    comStarItem.m_txtContent.text = starDesc; 
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				-                    UI_ComStarItem.ProxyEnd(); 
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				-                } 
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				+            //升星后星数正5才不进入 
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				+            if (refDodgeStar || _cardData.star % 5 != 0) {  
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				+                UpdateUpStarOfStarAndText(); 
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				             } 
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				+            refDodgeStar = true; 
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				             if (CardDataManager.isFullStar(_cardData.id, _cardData.star, false)) 
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				             { 
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				@@ -686,6 +695,44 @@ namespace GFGGame 
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				             } 
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				         } 
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				+        private void UpdateUpStarOfStarAndText() 
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				+        { 
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				+            UpdateUpStarOfStar(); 
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				+            UpdateUpStarOfText(); 
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				+        } 
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				+ 
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				+        private void UpdateUpStarOfStar() 
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				+        { 
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				+            int starLevelDodge = _cardData.star / wordNumber; 
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				+            for (int i = 0; i < wordRow; i++) 
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				+            { 
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				+                UI_ComDodgeStar dodgeStar = UI_ComDodgeStar.Proxy(_comFosterBottom.target.GetChild("dodgeStar" + i)); 
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				+                dodgeStar.m_lightType.selectedIndex = (starLevelDodge > i) ? 1 : 0; 
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				+                UI_ComDodgeStar.ProxyEnd(); 
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				+            } 
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				+        } 
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				+ 
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				+        private void UpdateUpStarOfText() 
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				+        { 
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				+            int starLevel = _cardData.star / wordNumber; 
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				+            if (starLevel >= wordRow) 
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				+                starLevel = wordRow - 1; 
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				+            int index = starLevel * wordNumber; 
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				+            UI_ComStarItem comStarItem = UI_ComStarItem.Proxy(_comFosterBottom.target.GetChild("comStarItem")); 
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				+            string starDesc = ""; 
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				+            for (int j = 0; j < _cardData.itemCfg.starDescArr[starLevel].Length; j++) 
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				+            { 
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				+                index++; 
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				+                string str = _cardData.itemCfg.starDescArr[starLevel][j].ToString(); 
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				+                if (j < _cardData.itemCfg.starDescArr[starLevel].Length - 1) 
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				+                    str += " /"; 
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				+ 
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				+                starDesc += index <= _cardData.star ? StringUtil.GetColorText(str, "#E5892F") : StringUtil.GetColorText(str, "#C8B693"); 
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				+            } 
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				+            comStarItem.m_txtContent.text = starDesc; 
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				+            UI_ComStarItem.ProxyEnd(); 
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				+        } 
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				+ 
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				         private void RenderListStarConsumeItem(int index, GObject obj) 
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				         { 
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				             UI_ComItem listItem = UI_ComItem.Proxy(obj); 
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				@@ -760,7 +807,7 @@ namespace GFGGame 
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				             } 
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				             //按钮点击特效 
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				             _effectUI7 = EffectUIPool.CreateEffectUI(_ui.m_ComFosterBottom.m_holderTouchFlower, "ui_Activity", "SX_DJ"); 
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				- 
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				+             
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				             CardStarCfg cardStarCfg = CardStarCfgArray.Instance.GetCfgBycardIdAndstarLvl(_cardData.id, _cardData.star); 
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				             if (_cardData.lv < cardStarCfg.needLv) 
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				@@ -789,23 +836,101 @@ namespace GFGGame 
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				         } 
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				         private async void UpStar() 
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				         { 
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				-            CardStarCfg cardStarCfg = CardStarCfgArray.Instance.GetCfgBycardIdAndstarLvl(_cardData.id, _cardData.star); 
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				- 
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				             bool result = await CardSProxy.UpgradeCardStar(_cardData.id); 
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				             if (result) 
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				             { 
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				- 
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				                 UpdateCommon(); 
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				+                refDodgeStar = false; 
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				                 UpdateUpStarView(); 
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				                 UpdateCardRes(); 
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				                 // this._selectTab = _comFosterBottom.m_ctrlTab.selectedIndex; 
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				-                if ( _cardData.star % 5 == 0) 
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				-                ViewManager.Show<CardUpView>(new object[] { _cardData.scores, "star", _cardData.star - 1, _cardData.star }, new object[] { ViewName.CARD_FOSTER_VIEW, _cardData }); 
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				                 LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.CI_PAI, 2); 
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				                 UpdateRedDot(); 
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				+ 
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				+                if (_cardData.star % 5 == 0) { 
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				+                    int starLevelDodge = _cardData.star / wordNumber; 
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				+                    int starLevel = _cardData.star / wordNumber - 1; 
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				+                    UI_ComStarItem comStarItem = UI_ComStarItem.Proxy(_comFosterBottom.target.GetChild("comStarItem")); 
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				+                    string starDesc = ""; 
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				+                    for (int j = 0; j < _cardData.itemCfg.starDescArr[starLevel].Length; j++) 
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				+                    { 
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				+                        string str = _cardData.itemCfg.starDescArr[starLevel][j].ToString(); 
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				+                        if (j < _cardData.itemCfg.starDescArr[starLevel].Length - 1) 
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				+                            str += " /"; 
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				+ 
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				+                        starDesc += str; 
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				+                    } 
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				+                    comStarItem.m_txtContent.text = StringUtil.GetColorText(starDesc, "#E5892F"); 
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				+                    UI_ComStarItem.ProxyEnd(); 
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				 | 
				 | 
			
			
				+ 
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				 | 
				 | 
			
			
				+                    Timers.inst.Add(0.1f, 1, EffectTxetDisappear); 
			 | 
		
	
		
			
				 | 
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				+                } 
			 | 
		
	
		
			
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				+                else 
			 | 
		
	
		
			
				 | 
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				+                    OpenCardUp("starNormal"); 
			 | 
		
	
		
			
				 | 
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				             } 
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				 | 
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				         } 
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				 | 
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				+        private void EffectTxetDisappear(object param) 
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				 | 
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				+        { 
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				 | 
				 | 
			
			
				+            if (_effectUI8 != null) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                EffectUIPool.Recycle(_effectUI8); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                _effectUI8 = null; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            //升星字体特效 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            _effectUI8 = EffectUIPool.CreateEffectUI(_ui.m_ComFosterBottom.m_holderUpStar, "ui_Activity", "SX_Text_01"); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            _ui.m_ComFosterBottom.m_starItemAlpha.Play(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            Timers.inst.Add(0.3f, 1, EffectTaril); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        private void EffectTaril(object param) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            if (_effectUI9 != null) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                EffectUIPool.Recycle(_effectUI9); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                _effectUI9 = null; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            int starLevelDodge = _cardData.star / wordNumber; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            UI_ComDodgeStar dodgeStar = UI_ComDodgeStar.Proxy(_comFosterBottom.target.GetChild("dodgeStar" + (starLevelDodge - 1))); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            //升星字体拖尾特效 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            _effectUI9 = EffectUIPool.CreateEffectUI(dodgeStar.m_holderUpStarMove, "ui_Activity", "SX_Text_Taril_02"); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            UI_ComDodgeStar.ProxyEnd(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            UpdateUpStarOfText(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            Timers.inst.Add(1.4f, 1, EffectStar); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        private void EffectStar(object param) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            if (_effectUI9 != null) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                EffectUIPool.Recycle(_effectUI9); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                _effectUI9 = null; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            if (_effectUI10 != null) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                EffectUIPool.Recycle(_effectUI10); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                _effectUI10 = null; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            int starLevelDodge = _cardData.star / wordNumber; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            UI_ComDodgeStar dodgeStar = UI_ComDodgeStar.Proxy(_comFosterBottom.target.GetChild("dodgeStar" + (starLevelDodge - 1))); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            //星星特效 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            _effectUI10 = EffectUIPool.CreateEffectUI(dodgeStar.m_holderStarLight, "ui_Activity", "SX_Text_STAR_03"); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            UI_ComDodgeStar.ProxyEnd(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            Timers.inst.Add(0.7f, 1, (obj) => 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                if (_effectUI10 != null) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    EffectUIPool.Recycle(_effectUI10); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    _effectUI10 = null; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                UpdateUpStarOfStar(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                OpenCardUp("star"); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            }); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        private void OpenCardUp(string strType) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            ViewManager.Show<CardUpView>(new object[] { _cardData.scores, strType, _cardData.star - 1, _cardData.star, _cardData.id }, new object[] { ViewName.CARD_FOSTER_VIEW, _cardData }); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         /***********************************************************升技能***************************************************/ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         private void UpdateUpSkillView() 
			 | 
		
	
	
		
			
				| 
					
				 | 
			
			
				@@ -997,7 +1122,13 @@ namespace GFGGame 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             _effectUI6 = null; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             EffectUIPool.Recycle(_effectUI7); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             _effectUI7 = null; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				- 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            EffectUIPool.Recycle(_effectUI8); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            _effectUI8 = null; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            EffectUIPool.Recycle(_effectUI9); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            _effectUI9 = null; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            EffectUIPool.Recycle(_effectUI10); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            _effectUI10 = null; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+             
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             Timers.inst.Remove(CheckGuide); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             Timers.inst.Remove(OnTimedEvent); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             UI_ComCostCurrency.ProxyEnd(); 
			 |