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雅集福利周福利跨周没有显示出来问题 保留原来

huangxiaoyue 1 gadu atpakaļ
vecāks
revīzija
1a3e194118

+ 4 - 2
GameClient/Assets/Game/HotUpdate/Data/LeagueDataManager.cs

@@ -202,11 +202,13 @@ namespace GFGGame
                         isGet = GameGlobal.myNumericComponent.GetAsInt(NumericType.LeagueWelfareDay) == 1;
                         isGet = GameGlobal.myNumericComponent.GetAsInt(NumericType.LeagueWelfareDay) == 1;
                         break;
                         break;
                     case LeagueWelfareType.Week:
                     case LeagueWelfareType.Week:
-                        hasDay = GetNumeriValue(LeagueNumericType.LeagueWelfareWeekLeftTimes) > 0;
+                        //hasDay = GetNumeriValue(LeagueNumericType.LeagueWelfareWeekLeftTimes) > 0;
+                        hasDay = GetNumeriValue(LeagueNumericType.LeagueWelfareWeek) == 1;
                         isGet = GameGlobal.myNumericComponent.GetAsInt(NumericType.LeagueWelfareWeek) == 1;
                         isGet = GameGlobal.myNumericComponent.GetAsInt(NumericType.LeagueWelfareWeek) == 1;
                         break;
                         break;
                     case LeagueWelfareType.SuperWeek:
                     case LeagueWelfareType.SuperWeek:
-                        hasDay = GetNumeriValue(LeagueNumericType.LeagueWelfareSuperLeftTimes) > 0;
+                        //hasDay = GetNumeriValue(LeagueNumericType.LeagueWelfareSuperLeftTimes) > 0;
+                        hasDay = GetNumeriValue(LeagueNumericType.LeagueWelfareSuperWeek) == 1;
                         isGet = GameGlobal.myNumericComponent.GetAsInt(NumericType.LeagueWelfareSuperWeek) == 1;
                         isGet = GameGlobal.myNumericComponent.GetAsInt(NumericType.LeagueWelfareSuperWeek) == 1;
                         break;
                         break;
                     case LeagueWelfareType.SuperDay:
                     case LeagueWelfareType.SuperDay: