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田野调查连续挑战自动扣推荐次数

zhaoyang 3 anni fa
parent
commit
1a687512ce

+ 2 - 9
GameClient/Assets/Game/HotUpdate/Views/MainStory/StroyFightResultView.cs

@@ -71,27 +71,20 @@ namespace GFGGame
         {
             base.OnShown();
             _resultData = (StoryFightResultData)this.viewData;
-            // Timers.inst.AddUpdate(UpdateToCheckGuide);
-
             if (_sceneObject == null)
             {
                 _sceneObject = GameObject.Instantiate(_scenePrefab);
             }
-
+            InstanceZonesDataManager.usedRecommend = false;
             SceneController.UpdateRole(EquipDataCache.cacher.equipDatas, _sceneObject);
+
             _ui.m_txtScore.text = "" + _resultData.Score;
             _ui.m_expBar.m_txtLvl.text = "" + GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl);
-
-            RoleLevelCfg roleLevelCfg = RoleLevelCfgArray.Instance.GetCfg(GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl));
-            // _ui.m_expBar.m_pbExp.max = roleLevelCfg.exp;
-            // _ui.m_expBar.m_pbExp.value = GameGlobal.myNumericComponent.GetAsInt(NumericType.Exp);
-
             StoryUtil.UpdateStar(_resultData.Star, _ui.m_flower.target);
 
             string resPath = ResPathUtil.GetViewEffectPath("ui_zhandou", string.Format("zd_zdjs_{0}", _resultData.Star));
             SceneController.AddObjectToView(_gameObject, _wrapper, _ui.m_holder, resPath, out _gameObject, out _wrapper, 120);
 
-            // _ui.m_selfScore.m_bg.url = "ui://Main/zd_jsjm_jszi_" + _resultData.Star;
             TextFormat tf = _ui.m_txtScore.textFormat;
             UpdateToCheckGuide(null);