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引导显示优化

zhaoyang 3 ani în urmă
părinte
comite
1a927d536f

+ 1 - 1
GameClient/Assets/Game/HotUpdate/Views/ClothingShop/ClothingShopView.cs

@@ -363,7 +363,7 @@ namespace GFGGame
         {
             if (!ViewManager.CheckIsTopView(this.viewCom)) return;
 
-            GuideController.TryGuide(_ui.m_btnBack, ConstGuideId.BUY_CLOTHING, 4, "点击返回,回到换装");
+            GuideController.TryGuide(_ui.m_btnBack, ConstGuideId.BUY_CLOTHING, 4, "点击返回,回到换装", -1, true, 140);
         }
     }
 }

+ 1 - 1
GameClient/Assets/Game/HotUpdate/Views/CommonGame/ApproachOfItemView.cs

@@ -165,7 +165,7 @@ namespace GFGGame
         {
             if (!ViewManager.CheckIsTopView(this.viewCom)) return;
 
-            GuideController.TryGuide(_ui.m_listApproach, ConstGuideId.BUY_CLOTHING, 2, "该物品可以在服装店购买,点开服装店看看", 0, true, 1400);
+            GuideController.TryGuide(_ui.m_listApproach, ConstGuideId.BUY_CLOTHING, 2, "该物品可以在服装店购买,点开服装店看看");
         }
     }
 }

+ 3 - 3
GameClient/Assets/Game/HotUpdate/Views/DressUp/DressUpFightView.cs

@@ -830,9 +830,9 @@ namespace GFGGame
             GuideController.TryGuide(_ui.m_partsList.m_list, ConstGuideId.SINGLE_FIGHT, 4, "找到这条裙子了,换上看看吧");
             GuideController.TryGuide(_ui.m_btnNext, ConstGuideId.SINGLE_FIGHT, 5, "接下来验证一下,换上的服饰是否符合需求");
 
-            GuideController.TryGuide(_ui.m_compNeed.target, ConstGuideId.BUY_CLOTHING, 1, "当提示有“必需品”时,需要穿上对应物品才能通关");
-            if (listTypeItem_BuyClothing != null) GuideController.TryGuide(listTypeItem_BuyClothing.target, ConstGuideId.BUY_CLOTHING, 5, "在相应分类里就可以找到必需品啦");
-            GuideController.TryGuide(_ui.m_partsList.m_list, ConstGuideId.BUY_CLOTHING, 6, "点击换上吧", 0);
+            GuideController.TryGuide(_ui.m_compNeed.target, ConstGuideId.BUY_CLOTHING, 1, "当提示有“必需品”时,需要穿上对应物品才能通关", -1, true, 170);
+            if (listTypeItem_BuyClothing != null) GuideController.TryGuide(listTypeItem_BuyClothing.target, ConstGuideId.BUY_CLOTHING, 5, "在相应分类里就可以找到必需品啦", -1, true, 170);
+            GuideController.TryGuide(_ui.m_partsList.m_list, ConstGuideId.BUY_CLOTHING, 6, "点击换上吧", 0, true, 170);
             GuideController.TryCompleteGuide(ConstGuideId.BUY_CLOTHING, 6);
 
             GuideController.TryGuide(_ui.m_btnHint, ConstGuideId.TARGET_FIGHT, 1, "这次换装需要获得别人的认可呢");

+ 1 - 1
GameClient/Assets/Game/HotUpdate/Views/Guide/GuideView.cs

@@ -133,7 +133,7 @@ namespace GFGGame
 
                 _ui.m_comHolder.target.position = _ui.m_mask.m_guideArea.position;
                 _ui.m_comHolder.target.size = _ui.m_mask.m_guideArea.size;
-                int padding = 80;
+                int padding = 90;
                 bool atBottom = _ui.m_mask.m_guideArea.y + _ui.m_mask.m_guideArea.height + padding + _ui.m_compTxt.target.height + padding > GRoot.inst.height;
                 if (yTxt == 0)
                 {

+ 3 - 2
GameClient/Assets/Game/HotUpdate/Views/MainStory/StoryFightTargetScoreView.cs

@@ -115,13 +115,14 @@ namespace GFGGame
             StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(InstanceZonesDataManager.currentLevelCfgId);
             StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(levelCfg.fightID);
             SceneController.UpdateFightTarget(fightCfg.targetRes, _sceneObject);
+
+            UpdateNormal();
+            AddEffect();
             _ui.m_selfName.m_txtName.text = RoleDataManager.roleName;
             _ui.m_targetName.m_txtName.text = fightCfg.targetName;
             _ui.m_btnSpeedUp.visible = EquipDataCache.cacher.autoPlay;
             _ui.m_btnSpeedUp.title = "x" + EquipDataCache.cacher.fightSpeed;
 
-            UpdateNormal();
-            AddEffect();
 
             ScoreSystemData.Instance.SetEquipDicWithType();
             _npcSkillDic = SkillDataManager.Instance.GetNpcSkill();