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@@ -24,51 +24,52 @@ namespace GFGGame
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var handle = YooAssets.LoadAssetSync<TextAsset>($"{descFilePath}_fui.bytes");
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TextAsset textAsset = handle.AssetObject as TextAsset;
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CacheAssetHandle(descFilePath, handle);
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- //var uiPackage = UIPackage.AddPackage(textAsset.bytes, descFilePath, (string name, string extension, System.Type type, out DestroyMethod destroyMethod) =>
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- //{
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- // string location = name + extension;
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- // destroyMethod = DestroyMethod.None; //注意:这里一定要设置为None
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- // if(!YooAssets.CheckDressUpResExist(location))
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- // {
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- // return null;
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- // }
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- // var handle = YooAssets.LoadAssetSync(location, type);
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- // CacheAssetHandle(descFilePath, handle);
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- // return handle.AssetObject;
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- //});
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-
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- var uiPackage = UIPackage.AddPackage(textAsset.bytes, descFilePath, (string name, string extension, System.Type type, PackageItem item) =>
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+ //同步
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+ var uiPackage = UIPackage.AddPackage(textAsset.bytes, descFilePath, (string name, string extension, System.Type type, out DestroyMethod destroyMethod) =>
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{
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string location = name + extension;
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+ destroyMethod = DestroyMethod.None; //注意:这里一定要设置为None
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if (!YooAssets.CheckResExist(location))
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{
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- return;
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+ return null;
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}
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- AssetOperationHandle handle = YooAssets.LoadAssetAsync(location, type);
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+ var handle = YooAssets.LoadAssetSync(location, type);
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CacheAssetHandle(descFilePath, handle);
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- handle.Completed += (handle) =>
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- {
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- if (handle.AssetObject == null) return;
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- Texture tex = handle.AssetObject as Texture;
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- if (tex != null)
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- {
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- string location = name + "!a" + extension;
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- if (YooAssets.CheckResExist(location))
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- {
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- AssetOperationHandle handleAlpha = YooAssets.LoadAssetAsync(location, type);
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- CacheAssetHandle(descFilePath, handleAlpha);
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- handleAlpha.Completed += (handle1) =>
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- {
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- if (handle1.AssetObject == null) return;
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- Texture alphaTex = handle1.AssetObject as Texture;
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- item.owner.SetItemAsset(item, tex, alphaTex, DestroyMethod.None);//注意:这里一定要设置为None
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- };
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- return;
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- }
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- }
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- item.owner.SetItemAsset(item, handle.AssetObject, null, DestroyMethod.None);//注意:这里一定要设置为None
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- };
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+ return handle.AssetObject;
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});
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+ //异步
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+ //var uiPackage = UIPackage.AddPackage(textAsset.bytes, descFilePath, (string name, string extension, System.Type type, PackageItem item) =>
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+ //{
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+ // string location = name + extension;
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+ // if (!YooAssets.CheckResExist(location))
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+ // {
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+ // return;
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+ // }
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+ // AssetOperationHandle handle = YooAssets.LoadAssetAsync(location, type);
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+ // CacheAssetHandle(descFilePath, handle);
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+ // handle.Completed += (handle) =>
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+ // {
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+ // if (handle.AssetObject == null) return;
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+ // Texture tex = handle.AssetObject as Texture;
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+ // if (tex != null)
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+ // {
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+ // string location = name + "!a" + extension;
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+ // if (YooAssets.CheckResExist(location))
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+ // {
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+ // AssetOperationHandle handleAlpha = YooAssets.LoadAssetAsync(location, type);
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+ // CacheAssetHandle(descFilePath, handleAlpha);
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+ // handleAlpha.Completed += (handle1) =>
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+ // {
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+ // if (handle1.AssetObject == null) return;
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+ // Texture alphaTex = handle1.AssetObject as Texture;
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+ // item.owner.SetItemAsset(item, tex, alphaTex, DestroyMethod.None);//注意:这里一定要设置为None
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+ // };
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+ // return;
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+ // }
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+ // }
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+ // item.owner.SetItemAsset(item, handle.AssetObject, null, DestroyMethod.None);//注意:这里一定要设置为None
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+ // };
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+ //});
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_packages.Add(descFilePath, uiPackage);
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}
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