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				@@ -99,13 +99,17 @@ namespace GFGGame 
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				                 for (int j = 0; j < ConstDressUpScoreType.scoreTypeList().Count; j++) 
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				                 { 
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				                     int score = j + 1; 
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				+                    string key = score.ToString(); 
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				                     int count = ItemDataManager.GetScore(itemCfg.id, score); 
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				-                    if (propertyData.ContainsKey(score)) 
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				+                    if (propertyData.ContainsKey(key)) 
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				                     { 
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				-                        count = count + (int)propertyData[score]; 
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				+                        count = count + (int)propertyData[key]; 
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				+                        propertyData[key] = count; 
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				+                    } 
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				+                    else 
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				+                    { 
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				+                        propertyData.Add(key, count); 
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				                     } 
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				- 
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				-                    propertyData.Add(score, count); 
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				                 } 
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				             } 
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				             return propertyData; 
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				@@ -126,5 +130,29 @@ namespace GFGGame 
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				             return 2; 
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				         } 
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				+ 
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				+        public List<SuitFosterCfg> GetSuitFosterRewards(int suitId) 
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				+        { 
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				+            List<SuitFosterCfg> list = new List<SuitFosterCfg>(); 
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				+            SuitFosterCfg[] cfg = SuitFosterCfgArray.Instance.GetCfgs(suitId); 
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				+            for (int i = 0; i < cfg.Length; i++) 
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				+            { 
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				+                if (cfg[i].rewardsArr.Length > 0) 
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				+                { 
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				+                    list.Add(cfg[i]); 
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				+                } 
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				+            } 
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				+ 
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				+            return list; 
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				+        } 
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				+        private List<SuitFosterCfg> SortRewardList(List<SuitFosterCfg> list) 
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				+        { 
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				+            list.Sort((SuitFosterCfg a, SuitFosterCfg b) => 
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				+            { 
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				+ 
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				+                return 0; 
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				+            }); 
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				+            return list; 
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				+        } 
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				     } 
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				 } 
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