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@@ -30,7 +30,7 @@ namespace GFGGame
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{
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{
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base.OnShown();
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base.OnShown();
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_suitId = (int)this.viewData;
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_suitId = (int)this.viewData;
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- _ui.m_listReward.numItems = SuitFosterCfgArray.Instance.GetCfgs(_suitId).Length;
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+ _ui.m_listReward.numItems = SuitFosterDataManager.Instance.GetSuitFosterRewards(_suitId).Count;
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}
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}
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protected override void OnHide()
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protected override void OnHide()
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@@ -41,11 +41,12 @@ namespace GFGGame
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private void ListRewardRecder(int index, GObject obj)
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private void ListRewardRecder(int index, GObject obj)
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{
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{
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UI_ListRewardItem item = UI_ListRewardItem.Proxy(obj);
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UI_ListRewardItem item = UI_ListRewardItem.Proxy(obj);
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- SuitFosterCfg cfg = SuitFosterCfgArray.Instance.GetCfgs(_suitId)[index];
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item.m_txtDiscribe.text = string.Format("完成套装{0}获得", SuitFosterDataManager.Instance.stepNames[index]);
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item.m_txtDiscribe.text = string.Format("完成套装{0}获得", SuitFosterDataManager.Instance.stepNames[index]);
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+ // SuitFosterCfg cfg = SuitFosterCfgArray.Instance.GetCfgs(_suitId)[index];
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+ int[][] rewardsArr = (int[][])SuitFosterDataManager.Instance.GetSuitFosterRewards(_suitId)[index];
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ItemData itemData = new ItemData();
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ItemData itemData = new ItemData();
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- itemData.id = cfg.rewardsArr[0][0];
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- itemData.num = cfg.rewardsArr[0][1];
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+ itemData.id = rewardsArr[0][0];
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+ itemData.num = rewardsArr[0][1];
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if (obj.data == null)
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if (obj.data == null)
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{
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{
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obj.data = new ItemView(item.m_ComReward);
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obj.data = new ItemView(item.m_ComReward);
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