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@@ -53,15 +53,6 @@ namespace GFGGame
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string layerName = string.Format("resLayer{0}", layer);
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string value = typeof(ItemCfg).GetField(layerName).GetValue(itemCfg).ToString();
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- // string res = value == "n" ? itemCfg.res : string.Format("{0}_{1}", itemCfg.res, value);
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-
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- // string res = DressUpUtil.GetDressUpItemLayerRes(itemCfg, layer);
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- // string resPath = ResPathUtil.GetDressUpPath(res);
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- // var effPath = ResPathUtil.GetDressUpEffectPath(itemCfg.res);
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- // if (!VEngine.Versions.Contains(resPath) && VEngine.Versions.Contains(effPath))
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- // {
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- // AddOnlyEffItemToScene(sceneObject, parentGameObj, itemCfg.id, layer);
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- // }
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AddItemGameObjectToList(parentGameObj, setLayer);
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}
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@@ -81,16 +72,6 @@ namespace GFGGame
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string resPath = ResPathUtil.GetDressUpAnimationPath(res);
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if (VEngine.Versions.Contains(resPath))
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{
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- // SpriteRenderer spriteRenderer = gameObject.GetComponent<SpriteRenderer>();
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- // if (spriteRenderer == null)
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- // {
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- // spriteRenderer = gameObject.AddComponent<SpriteRenderer>();
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- // Collider2D collider2D = gameObject.GetComponent<Collider2D>();
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- // spriteRenderer.size = collider2D.bounds.size;
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- // // spriteRenderer.
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- // spriteRenderer.enabled = false;
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- // }
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- // if (spriteRenderer != null) spriteRenderer.enabled = false;
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DressUpUtil.AddItem(itemId, sceneObj, false, true, parentGameObj, resLayer);
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parentGameObj.transform.localPosition = Vector3.zero;
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}
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@@ -103,22 +84,6 @@ namespace GFGGame
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PhotographUtil.Instance.SetGameObjectCenter(parentGameObj);
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}
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- // private void AddOnlyEffItemToScene(GameObject sceneObj, GameObject parentGameObj, int itemId, int resLayer)
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- // {
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- // ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
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- // parentGameObj.transform.SetParent(sceneObj.transform.Find("Scene"), false);
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-
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- // GameObject gameObject = new GameObject(itemCfg.id.ToString());
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- // gameObject.transform.SetParent(parentGameObj.transform);
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- // string res = DressUpUtil.GetDressUpItemLayerRes(itemCfg, resLayer);
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- // string resPath = ResPathUtil.GetDressUpPath(res);
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- // SetSpriteRendererToTransform(gameObject.transform, resPath);
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- // SetBoxCollider2DToGameObject(gameObject);
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- // gameObject.GetComponent<SpriteRenderer>().enabled = false;
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- // DressUpUtil.AddItem(itemId, sceneObj, false, true, parentGameObj, resLayer);
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- // PhotographUtil.Instance.SetGameObjectCenter(parentGameObj);
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- // }
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-
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//拍照角色
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private void UpdatePhotographBody(GameObject sceneObj, GameObject parentObj)
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{
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@@ -176,7 +141,7 @@ namespace GFGGame
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if (setLayer)
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{
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int index = itemGameObjs.Count - 1;
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- PhotographUtil.Instance.ChangeLayer(itemGameObjs[index], index * 300, "up");
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+ PhotographUtil.Instance.ChangeLayer(itemGameObjs[index], index * PhotographDataManager.layerCount, "up");
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}
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itemGameObjs.Sort((GameObject a, GameObject b) =>
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{
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