|  | @@ -116,10 +116,12 @@ namespace GFGGame
 | 
											
												
													
														|  |              {
 |  |              {
 | 
											
												
													
														|  |                  item.m_loaItem.visible = false;
 |  |                  item.m_loaItem.visible = false;
 | 
											
												
													
														|  |                  item.m_loaIcon.visible = true;
 |  |                  item.m_loaIcon.visible = true;
 | 
											
												
													
														|  | 
 |  | +                item.m_flow.visible = false;
 | 
											
												
													
														|  |                  item.m_loaIcon.url = string.Format("ui://Studio/{0}", _studioCfg.res);
 |  |                  item.m_loaIcon.url = string.Format("ui://Studio/{0}", _studioCfg.res);
 | 
											
												
													
														|  |              }
 |  |              }
 | 
											
												
													
														|  |              item.m_grpLock.visible = index > 0 && !InstanceZonesDataManager.CheckLevelPass(_storyLevelCfgs[index - 1].id);
 |  |              item.m_grpLock.visible = index > 0 && !InstanceZonesDataManager.CheckLevelPass(_storyLevelCfgs[index - 1].id);
 | 
											
												
													
														|  | -            item.m_comFlower.m_c1.selectedIndex = InstanceZonesDataManager.GetStarCountHistory(_storyLevelCfgs[index].id);
 |  | 
 | 
											
												
													
														|  | 
 |  | +            item.m_comFlower.target.visible = false;//.m_c1.selectedIndex = InstanceZonesDataManager.GetStarCountHistory(_storyLevelCfgs[index].id);
 | 
											
												
													
														|  | 
 |  | +            item.m_c2.selectedIndex = InstanceZonesDataManager.GetStarCountHistory(_storyLevelCfgs[index].id);
 | 
											
												
													
														|  |              if (item.m_loaBg.data == null)
 |  |              if (item.m_loaBg.data == null)
 | 
											
												
													
														|  |              {
 |  |              {
 | 
											
												
													
														|  |                  item.m_loaBg.onClick.Add(OnListItemClick);
 |  |                  item.m_loaBg.onClick.Add(OnListItemClick);
 |