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修改UniFramework的对象池

guodong 1 year ago
parent
commit
1c3af1c603

+ 4 - 0
GameClient/Assets/UniFramework/UniPooling/Runtime/GameObjectPool.cs

@@ -100,6 +100,10 @@ namespace UniFramework.Pooling
 
 			// 销毁游戏对象
 			GameObject.Destroy(_root);
+			foreach(var t in _cacheOperations)
+            {
+				DestroyInstantiateOperation(t);
+            }
 			_cacheOperations.Clear();
 
 			SpawnCount = 0;