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+using UI.Store;
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+using UI.CommonGame;
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+using FairyGUI;
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+using System.Collections.Generic;
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+using ET;
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+using System;
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+using Hutool;
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+using UI.DailyWelfare;
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+
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+namespace GFGGame
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+{
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+ public class NewLimitChargeView : BaseWindow
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+ {
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+ private UI_StoreChargeAddUpUI _ui;
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+ private List<ShopCfg> _shopCfgs;
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+ private DressUpObjUI _dressUpObjUI;
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+ private List<DressUpObjUI> _dressUpObjUIs = new List<DressUpObjUI>();
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+ private int _curSelectIndex = 0;
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+
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+ private int _activityId = 0;
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+ private ActivityInfo _activityInfo;
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+ private List<ActivityRechargeCfg> _rechargeCfgs;
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+
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+ public override void Dispose()
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+ {
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+ if (_dressUpObjUI != null)
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+ {
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+ _dressUpObjUI.Dispose();
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+ _dressUpObjUI = null;
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+ }
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+ for (int i = 0; i < _dressUpObjUIs.Count; i++)
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+ {
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+ if (_dressUpObjUIs[i] != null)
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+ {
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+ _dressUpObjUIs[i].Dispose();
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+ _dressUpObjUIs[i] = null;
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+ }
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+ }
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+ if (_ui != null)
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+ {
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+ _ui.Dispose();
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+ }
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+
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+ _ui = null;
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+ base.Dispose();
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+ }
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+
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+ protected override void OnInit()
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+ {
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+ base.OnInit();
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+ packageName = UI_StoreChargeAddUpUI.PACKAGE_NAME;
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+ _ui = UI_StoreChargeAddUpUI.Create();
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+ this.viewCom = _ui.target;
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+ isfullScreen = true;
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+ this.clickBlankToClose = false;
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+ this.bringToFontOnClick = false;
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+
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+ _dressUpObjUI = new DressUpObjUI("SceneSuitFoster");
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+
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+ _ui.m_list.itemRenderer = ListItemRenderer;
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+ _ui.m_list.SetVirtual();
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+ _ui.m_list.scrollPane.onScrollEnd.Add(UpdateSuitView);
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+ _ui.m_list.scrollPane.decelerationRate = 0.8f;
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+
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+ _ui.m_btnLeft.onClick.Add(OnBtnLeftClick);
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+ _ui.m_btnRight.onClick.Add(OnBtnRightClick);
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+ }
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+ protected override void AddEventListener()
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+ {
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+ base.AddEventListener();
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+ EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, RefreshList);
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+ EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, UpdateRedDot);
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+ }
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+ protected override void OnShown()
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+ {
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+ base.OnShown();
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+
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+ RefreshList();
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+ _curSelectIndex = Math.Max(0, RoleDataManager.vipLv - 1);
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+ _ui.m_list.selectedIndex = _curSelectIndex;
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+ _ui.m_list.ScrollToView(_curSelectIndex);
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+ _ui.m_btnLeft.visible = _curSelectIndex == 0 ? false : true;
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+ _ui.m_btnRight.visible = _curSelectIndex < _ui.m_list.numItems - 1 ? true : false;
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+
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+ _activityId = (int)(this.viewData as object[])[0];
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+ _rechargeCfgs = ActivityRechargeCfgArray.Instance.GetCfgsByactivityId(_activityId);
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+
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+ UpdateRedDot();
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+ }
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+
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+ protected override void OnHide()
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+ {
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+ base.OnHide();
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+ }
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+ protected override void RemoveEventListener()
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+ {
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+ base.RemoveEventListener();
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+ EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, RefreshList);
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+ EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, UpdateRedDot);
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+ }
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+
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+ private void RefreshList()
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+ {
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+ _ui.m_list.numItems = VipCfgArray.Instance.dataArray.Length - 1;
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+ }
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+ private void ListItemRenderer(int index, GObject obj)
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+ {
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+
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+ VipCfg lastVipCfg = VipCfgArray.Instance.dataArray[index];
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+ VipCfg vipCfg = VipCfgArray.Instance.dataArray[index + 1];
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+
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+ UI_ListShowItem item = UI_ListShowItem.Proxy(obj);
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+ string name = SuitCfgArray.Instance.GetCfg(vipCfg.suitId).name;
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+ item.m_txtName0.text = name.Length > 0 ? name.Substring(0, 1) : "";
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+ item.m_txtName1.text = name.Length > 1 ? name.Substring(1, 1) : "";
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+ item.m_txtName2.text = name.Length > 2 ? name.Substring(2, 1) : "";
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+ item.m_txtName3.text = name.Length > 3 ? name.Substring(3, 1) : "";
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+ item.m_txtName4.text = name.Length > 4 ? name.Substring(4) : "";
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+
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+ item.m_txtGiftBag.SetVar("value", vipCfg.id.ToString()).FlushVars();
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+ if (item.m_listGiftBag.data == null)
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+ {
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+ item.m_listGiftBag.itemRenderer = ListRewardItemRender;
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+ item.m_listGiftBag.onClickItem.Add(OnListItemClick);
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+ }
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+ item.m_listGiftBag.data = lastVipCfg.bonusOnceArr;
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+ item.m_listGiftBag.numItems = lastVipCfg.bonusOnceArr.Length;
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+
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+ if (item.m_holder.data == null)
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+ {
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+ DressUpObjUI dressUpObjUI = new DressUpObjUI("SceneSuitFoster");
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+ item.m_holder.data = dressUpObjUI;
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+ _dressUpObjUIs.Add(dressUpObjUI);
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+ }
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+ _dressUpObjUI = item.m_holder.data as DressUpObjUI;
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+ _dressUpObjUI.ResetSceneObj(80, false, true, null, false);
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+ _dressUpObjUI.dressUpObj.PutOnSuitCfg(vipCfg.suitId, true, new int[] { ConstDressUpItemType.BEI_JING }, false, false);
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+ _dressUpObjUI.UpdateWrapper(item.m_holder);
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+
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+ if (item.m_btnShow.data == null)
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+ {
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+ item.m_btnShow.onClick.Add(OnBtnShowClick);
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+ }
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+ item.m_btnShow.data = vipCfg.suitId;
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+ if (item.m_btnGetGiftBag.data == null)
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+ {
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+ item.m_btnGetGiftBag.onClick.Add(OnBtnGetGiftBagClick);
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+ }
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+ item.m_btnGetGiftBag.data = vipCfg.id;
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+ bool isGet = MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.VipGetStatus), vipCfg.id);
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+ item.m_btnGetGiftBag.grayed = isGet || vipCfg.id > RoleDataManager.vipLv;
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+ RedDotController.Instance.SetComRedDot(item.m_btnGetGiftBag, !isGet && RoleDataManager.vipLv >= vipCfg.id);
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+ bool canGet = GameGlobal.myNumericComponent.GetAsInt(NumericType.VipWeekGetStatus) == 0 && RoleDataManager.vipLv == vipCfg.id;
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+ UI_ListVipItem.ProxyEnd();
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+ }
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+
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+ private void ListRewardItemRender(int index, GObject obj)
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+ {
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+ int[][] rewards = (int[][])obj.parent.data;
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+ UI_ComItem item = UI_ComItem.Proxy(obj);
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+ ItemData itemData = ItemUtil.createItemData(rewards[index]);
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+ ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemData.id);
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+ item.m_txtCount.text = itemData.num.ToString();
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+ item.target.data = itemCfg;
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+ item.m_QualityType.selectedIndex = itemData.rarity - 1;
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+ item.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg);
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+ UI_ComItem.ProxyEnd();
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+ }
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+
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+ private void OnBtnShowClick(EventContext context)
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+ {
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+ GObject obj = context.sender as GObject;
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+ int suitId = (int)obj.data;
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+ int _suitTypeId = 0;
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+ for (int i = 0; i < SuitGuideMenuCfgArray.Instance.dataArray.Length; i++)
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+ {
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+ string[] suitIds = SuitGuideMenuCfgArray.Instance.dataArray[i].suitIds.Split(';');
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+ if (Array.IndexOf(suitIds, suitId.ToString()) >= 0)
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+ {
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+ _suitTypeId = SuitGuideMenuCfgArray.Instance.dataArray[i].id;
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+ break;
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+ }
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+ }
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+ ViewManager.Show<SuitShowView>(new object[] { _suitTypeId, suitId, new List<int>() { suitId }, false });
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+ }
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+
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+ private void OnBtnWeekClick(EventContext context)
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+ {
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+ GObject obj = context.sender as GObject;
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+ int vipLv = (int)obj.data;
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+ ViewManager.Show<WeekGiftView>(vipLv);
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+ }
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+
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+ private void OnBtnGetGiftBagClick(EventContext context)
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+ {
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+ GObject obj = context.sender as GObject;
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+ int vipLv = (int)obj.data;
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+ bool isGet = MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.VipGetStatus), vipLv);
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+ if (isGet)
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+ {
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+ PromptController.Instance.ShowFloatTextPrompt("会员等级礼包已领取");
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+ return;
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+ }
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+ if (RoleDataManager.vipLv < vipLv)
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+ {
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+ PromptController.Instance.ShowFloatTextPrompt("会员等级不足");
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+ return;
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+ }
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+ ShopSProxy.ReqGetVipGiftBag(vipLv).Coroutine();
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+ }
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+
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+ private void OnBtnLeftClick()
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+ {
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+
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+ if (_curSelectIndex == 0) return;
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+ _curSelectIndex = _curSelectIndex - 1;
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+ _ui.m_list.ScrollToView(_curSelectIndex, true);
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+ UpdateRedDot();
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+ }
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+ private void OnBtnRightClick()
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+ {
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+ if (_curSelectIndex == _ui.m_list.numItems - 1) return;
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+ _curSelectIndex = _curSelectIndex + 1;
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+ _ui.m_list.ScrollToView(_curSelectIndex, true);
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+ UpdateRedDot();
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+
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+ }
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+ private void UpdateSuitView()
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+ {
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+ _curSelectIndex = _ui.m_list.GetFirstChildInView();
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+ _ui.m_list.selectedIndex = _curSelectIndex;
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+ _ui.m_btnLeft.visible = _curSelectIndex == 0 ? false : true;
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+ _ui.m_btnRight.visible = _curSelectIndex < _ui.m_list.numItems - 1 ? true : false;
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+ }
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+
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+ private void UpdateRedDot()
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+ {
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+
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+ bool leftRed = false;
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+ bool rightRed = false;
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+ VipCfg[] vipCfgs = VipCfgArray.Instance.dataArray;
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+ for (int i = 1; i < vipCfgs.Length; i++)
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+ {
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+ bool isGet = MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.VipGetStatus), vipCfgs[i].id);
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+ bool red = !isGet && RoleDataManager.vipLv >= vipCfgs[i].id;
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+
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+ if (red && _curSelectIndex > i - 1)
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+ {
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+ leftRed = true;
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+ break;
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+ }
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+ if (red && _curSelectIndex + 1 < i)
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+ {
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+ rightRed = true;
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+ break;
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+ }
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+ }
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+
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+ if (GameGlobal.myNumericComponent.GetAsInt(NumericType.VipWeekGetStatus) == 0 && RoleDataManager.vipLv > 0 && _curSelectIndex > RoleDataManager.vipLv - 1) { leftRed = true; }
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+ if (GameGlobal.myNumericComponent.GetAsInt(NumericType.VipWeekGetStatus) == 0 && RoleDataManager.vipLv > 0 && _curSelectIndex + 1 < RoleDataManager.vipLv) { rightRed = true; }
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+ RedDotController.Instance.SetComRedDot(_ui.m_btnLeft, leftRed);
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+ RedDotController.Instance.SetComRedDot(_ui.m_btnRight, rightRed);
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+
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+ }
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+
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+ private void OnListItemClick(EventContext context)
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+ {
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+ GComponent comItem = (context.data as GComponent);
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+ ItemCfg itemCfg = comItem.data as ItemCfg;
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+ GoodsItemTipsController.ShowItemTips(itemCfg.id);
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+ }
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+ }
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+}
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