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@@ -185,6 +185,7 @@ namespace GFGGame
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if (_luckyBoxCtrl.ContainsKey(boxId))
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if (_luckyBoxCtrl.ContainsKey(boxId))
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{
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{
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+ _luckyBoxCtrl[boxId].OnHide();
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_luckyBoxCtrl[boxId].Dispose();
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_luckyBoxCtrl[boxId].Dispose();
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_luckyBoxCtrl.Remove(boxId);
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_luckyBoxCtrl.Remove(boxId);
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}
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}
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@@ -307,8 +308,7 @@ namespace GFGGame
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{
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{
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LuckyBoxController valueBox;
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LuckyBoxController valueBox;
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_luckyBoxCtrl.TryGetValue(LuckyBoxDataManager.Instance.currentBoxId, out valueBox);
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_luckyBoxCtrl.TryGetValue(LuckyBoxDataManager.Instance.currentBoxId, out valueBox);
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-
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- if (valueBox != null)
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+ if (valueBox != null)
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_luckyBoxCtrl[LuckyBoxDataManager.Instance.currentBoxId].OnHide();
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_luckyBoxCtrl[LuckyBoxDataManager.Instance.currentBoxId].OnHide();
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_curIndex = _ui.m_listBg.GetFirstChildInView();
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_curIndex = _ui.m_listBg.GetFirstChildInView();
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