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@@ -13,9 +13,9 @@ namespace GFGGame
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{
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M2C_GetInstanceZonesInfos response = null;
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response = (M2C_GetInstanceZonesInfos)await MessageHelper.SendToServer(new C2M_GetInstanceZonesInfos());
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- if(response != null)
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+ if (response != null)
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{
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- if(response.Error == ErrorCode.ERR_Success)
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+ if (response.Error == ErrorCode.ERR_Success)
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{
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InstanceZonesDataManager.InitScoreList(response.ksScore, response.vsScore);
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InstanceZonesDataManager.InitStarList(response.ksStar, response.vsStar);
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@@ -58,25 +58,25 @@ namespace GFGGame
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NpcScore = npcScore,
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UseRecommend = useRecomend
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});
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- if(response != null)
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+ if (response != null)
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{
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- if(response.Error == ErrorCode.ERR_Success)
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+ if (response.Error == ErrorCode.ERR_Success)
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{
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//更新数据
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InstanceZonesDataManager.TryUpdateScore(response.LevelCfgId, response.Score);
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InstanceZonesDataManager.TryUpdateLevelStar(response.LevelCfgId, response.Star);
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//展示奖励
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List<ItemData> bonusList = StoryBonusDataCache.GetBonusList(response.LevelCfgId, response.HasOnceBonus);
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- if(response.RandomBonusList != null)
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+ if (response.RandomBonusList != null)
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{
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- foreach(var item in response.RandomBonusList)
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+ foreach (var item in response.RandomBonusList)
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{
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var itemData = ItemUtil.createItemData(item.ConfigId, item.Count);
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bonusList.Add(itemData);
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}
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}
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- if(response.HasOnceBonus)
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+ if (response.HasOnceBonus)
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{
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//首次通过要检查是否有功能开启
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FunctionOpenDataManager.Instance.CheckHasChapterFunOpen(response.LevelCfgId);
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@@ -109,7 +109,7 @@ namespace GFGGame
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{
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if (response.Error == ErrorCode.ERR_Success)
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{
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- InstanceZonesDataManager.TryUpdateScore(response.LevelCfgId, response.Score);
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+ InstanceZonesDataManager.TryUpdateScore(response.LevelCfgId, response.Score);
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}
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}
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}
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@@ -121,7 +121,7 @@ namespace GFGGame
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response = (M2C_FinishInstanceZonesFightQuickly)await MessageHelper.SendToServer(new C2M_FinishInstanceZonesFightQuickly()
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{
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LevelCfgId = levelCfgId,
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- times = times
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+ Times = times
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});
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if (response != null)
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{
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@@ -129,13 +129,13 @@ namespace GFGGame
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{
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List<List<ItemData>> bonusLists = new List<List<ItemData>>();
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List<ItemData> allList = new List<ItemData>();
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- foreach(var proto in response.RandomBonusList)
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+ foreach (var proto in response.RandomBonusList)
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{
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var itemData = ItemUtil.createItemData(proto.ConfigId, proto.Count);
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allList.Add(itemData);
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}
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var index = 0;
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- for(int i = 0; i < response.BonusLengths.Count; ++i)
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+ for (int i = 0; i < response.BonusLengths.Count; ++i)
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{
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var len = response.BonusLengths[i];
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