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@@ -9,7 +9,6 @@ namespace GFGGame
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private int _cardId;
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private int _skillId;
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- private CardSkillCfg cardSkillCfg;
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private PassivitySkillCfg passivitySkillCfg;
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public override void Dispose()
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{
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@@ -25,6 +24,7 @@ namespace GFGGame
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this.modal = true;
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viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
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+ _ui.m_btnUpLv.onClick.Add(OnClickBtnUp);
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_ui.m_listConsume.itemRenderer = RenderListStarConsumeItem;
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EventAgent.AddEventListener(ConstMessage.CARD_UP_SKILL, UpdateView);
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@@ -36,10 +36,13 @@ namespace GFGGame
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_cardId = (int)(viewData as object[])[0];
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_skillId = (int)(viewData as object[])[1];
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+
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SkillData skillData = SkillDataManager.Instance.GetSkillData(_cardId, _skillId);
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passivitySkillCfg = SkillDataManager.Instance.GetPassivitySkillCfg(_cardId, _skillId, skillData.lv);
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_ui.m_txtName.text = passivitySkillCfg.name;
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+ _ui.m_comSkill.m_loaSkill.url = ResPathUtil.GetCardSmallPath(passivitySkillCfg.res);
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+
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UpdateView();
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}
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private void UpdateView()
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@@ -49,53 +52,83 @@ namespace GFGGame
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SkillData skillData = SkillDataManager.Instance.GetSkillData(_cardId, _skillId);
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int lv = skillData == null ? 1 : skillData.lv;
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UpdateComLv(_ui.m_comCurLV, lv, lv + "级");
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- if (skillData != null && skillData.lv == PassivitySkillCfgArray.Instance.GetCfgs(_cardId).Length) //已满级
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+ if (skillData != null && skillData.lv == SkillDataManager.Instance.dicPassivitySkill[_cardId][_skillId].Count) //已满级
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{
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_ui.m_c1.selectedIndex = 1;
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return;
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}
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+ _ui.m_comConsume.m_txtCount.text = passivitySkillCfg.costNum.ToString();
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UpdateComLv(_ui.m_comNextLv, lv + 1, "下一级");
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- // _ui.m_listConsume.numItems=
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+ _ui.m_listConsume.numItems = passivitySkillCfg.materiarsArr.Length;
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+
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}
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private void UpdateComLv(UI_ComSkillDiscribe com, int lv, string title)
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{
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com.m_txtLv.text = title;
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- com.m_txtDiscribe.text = cardSkillCfg.describe;
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+ com.m_txtDiscribe.text = SkillDataManager.Instance.GetPassivitySkillCfg(_cardId, _skillId, lv).describe;
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+
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}
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private void RenderListStarConsumeItem(int index, GObject obj)
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{
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UI_ComStarConsume listItem = UI_ComStarConsume.Proxy(obj);
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- CardStarCfg cardStarCfg = listItem.target.parent.data as CardStarCfg;
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- listItem.target.data = cardStarCfg.materiarsArr[index][0];
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+ SkillData skillData = SkillDataManager.Instance.GetSkillData(_cardId, _skillId);
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+ passivitySkillCfg = SkillDataManager.Instance.GetPassivitySkillCfg(_cardId, _skillId, skillData.lv);
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+ ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(passivitySkillCfg.materiarsArr[index][0]);
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- ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cardStarCfg.materiarsArr[index][0]);
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+ listItem.target.data = passivitySkillCfg.materiarsArr[index][0];
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listItem.m_loaItem.url = ResPathUtil.GetIconPath(itemCfg);
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- int needCount = cardStarCfg.materiarsArr[index][1];
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- int hasCount = ItemDataManager.GetItemNum(cardStarCfg.materiarsArr[index][0]);
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- listItem.m_txtNeedCount.text = StringUtil.GetColorText(needCount.ToString(), hasCount < needCount ? "#D27869" : "#FDF3D7"); ;
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+ int needCount = passivitySkillCfg.materiarsArr[index][1];
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+ int hasCount = ItemDataManager.GetItemNum(passivitySkillCfg.materiarsArr[index][0]);
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+ listItem.m_txtNeedCount.text = StringUtil.GetColorText(needCount.ToString(), hasCount < needCount ? "#FCBCBA" : "#FFF8EA"); ;
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listItem.m_txtHasCount.text = hasCount.ToString();
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listItem.m_btnPlus.visible = false;
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if (listItem.m_btnPlus.data == null)
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{
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listItem.m_btnPlus.onClick.Add(() => OnClickBtnPlusStarConsum(index));
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}
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- listItem.m_btnPlus.data = cardStarCfg.materiarsArr[index][0];
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+ listItem.m_btnPlus.data = passivitySkillCfg.materiarsArr[index][0];
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if (hasCount < needCount)
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{
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//材料不足显示加号
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- // _comFosterBottom.m_btnUpStar.data = 1;
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listItem.m_btnPlus.visible = true;
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}
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}
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private void OnClickBtnPlusStarConsum(int index)
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{
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- // int itemId = int.Parse(UI_ComStarConsume.Proxy(_comFosterBottom.m_listStarConsume.GetChildAt(index)).target.data.ToString());
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-
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- // ViewManager.Show(ViewName.APPROACH_OF_ITEM_VIEW, new object[] { itemId, new object[] { ViewName.CARD_FOSTER_VIEW, this.viewData } });
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+ int itemId = int.Parse(UI_ComStarConsume.Proxy(_ui.m_listConsume.GetChildAt(index)).target.data.ToString());
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+ ViewManager.Show(ViewName.APPROACH_OF_ITEM_VIEW, new object[] { itemId, new object[] { ViewName.CARD_FOSTER_VIEW, this.viewData } });
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+ }
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+ private void OnClickBtnUp()
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+ {
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+ if (ItemDataManager.GetItemNum(passivitySkillCfg.costID) < passivitySkillCfg.costNum)
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+ {
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+ ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(passivitySkillCfg.costID);
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+ PromptController.Instance.ShowFloatTextPrompt(itemCfg.name + "不足");
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+ return;
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+ }
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+ bool isEnough = true;
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+ for (int i = 0; i < passivitySkillCfg.materiarsArr.Length; i++)
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+ {
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+ int needCount = passivitySkillCfg.materiarsArr[i][1];
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+ int hasCount = ItemDataManager.GetItemNum(passivitySkillCfg.materiarsArr[i][0]);
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+ if (hasCount < needCount)
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+ {
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+ isEnough = false;
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+ PromptController.Instance.ShowFloatTextPrompt("升级材料不足");
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+ break;
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+ }
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+ }
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+ if (!isEnough) return;
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+ ItemDataManager.Remove(passivitySkillCfg.costID, passivitySkillCfg.costNum);
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+ for (int i = 0; i < passivitySkillCfg.materiarsArr.Length; i++)
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+ {
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+ ItemDataManager.Remove(passivitySkillCfg.materiarsArr[i][0], passivitySkillCfg.materiarsArr[i][1]);
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+ }
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+ SkillDataManager.Instance.UpSkill(_cardId, _skillId);
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}
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protected override void OnHide()
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